Here's some abstract 3D I have been working on. It was done using procedural shaders in Maya's hypershade. I rendered it in Mental Ray using only raytracing.
Click thumbnails for full 1080p renders



Currently trying to get the animation for this up on the renderfarm, but it's been skipping over all of my bump maps, so everything looks smooth. So until the renderfarm decides to work properly again, I've only got still images.
Let me know what you think, or post something of your own!
Click thumbnails for full 1080p renders



Currently trying to get the animation for this up on the renderfarm, but it's been skipping over all of my bump maps, so everything looks smooth. So until the renderfarm decides to work properly again, I've only got still images.
Let me know what you think, or post something of your own!