archvilell
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- Nov 22, 2004
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I know this may sound like blasphemy to a lot of hardcore HL2 fans, but how would I change it... dum dum dum *dramatic reverb* so that I could see myself in a mirror? There. I said it.
Since my mod will be from a Combine point of view, all Combine wear uniforms and masks, so there is nothing to ruin the immersion if you see a Combine unifrom in a mirror. For instance, one of the rooms in my Combine HQ is an interrogation room, and it would be ultra-awesome if I could walk up and see myself.
However, this may be really difficult, since Source (as far as I know) is not set up for that and when I move in front of a mirror, it might look awkward. I don't know if the engine is set up to make a player model move, run, jump, crouch, etc. in front of a mirror. And since the player model would be a metropolice model, I would have to import their skeleton and model to the player.mdl.
I'm not a programming man, and don't pretend to be. This may require a ton of work. Or it may be as simple as commenting out a section of code that forbids the player to see their reflection. Either way, it's just a cool thought I had. Even though I might not throw in that many reflective textures (I might if you could see yourself), I'm striving for detail.
Thanks in advance.
Archvilell
Since my mod will be from a Combine point of view, all Combine wear uniforms and masks, so there is nothing to ruin the immersion if you see a Combine unifrom in a mirror. For instance, one of the rooms in my Combine HQ is an interrogation room, and it would be ultra-awesome if I could walk up and see myself.
However, this may be really difficult, since Source (as far as I know) is not set up for that and when I move in front of a mirror, it might look awkward. I don't know if the engine is set up to make a player model move, run, jump, crouch, etc. in front of a mirror. And since the player model would be a metropolice model, I would have to import their skeleton and model to the player.mdl.
I'm not a programming man, and don't pretend to be. This may require a ton of work. Or it may be as simple as commenting out a section of code that forbids the player to see their reflection. Either way, it's just a cool thought I had. Even though I might not throw in that many reflective textures (I might if you could see yourself), I'm striving for detail.
Thanks in advance.
Archvilell