In de_dust, in the building, where the light enters through the roof and shines onto the floor, you can see tiny little dust particles lit up by the light.
In de_prodigy, in the vents, there is a light shining past a fan, again lighting up tiny dust particles.
This is an excellent effect, possibley one of the best in hl2/css and i would like to know how to recreate this in Hammer.
Im quite new to mapping to could someone explain it in 'dumbass language' plz
cheers
In de_prodigy, in the vents, there is a light shining past a fan, again lighting up tiny dust particles.
This is an excellent effect, possibley one of the best in hl2/css and i would like to know how to recreate this in Hammer.
Im quite new to mapping to could someone explain it in 'dumbass language' plz
cheers