Age of Conan previews, screens, info

CptStern

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age_of_conan_update.jpg


more screens

more screens/concept art

videos

hands on preview

the gist of the game. Age of Conan is a MMO with a single player component. You play as one of three races (Cimmerian (conan's race, barbarians), Stygian (magic), Aquilonian (knights, paladins etc) and get to choose from a whole bunch of classes. Combat isnt point and click, it's more like Oblivion (1st person) with more varied moves and mounted combat ...here's a video of combat

more info:

Players will begin Age of Conan as level one galley slaves without a specific class. At level five players will get an "archetype" based on the way they're playing. As they continue to go through the single-player portion of the game, they'll specialize more and more. Once they've reached level 20 and have finished the single-player part of the game, they'll get a prestige class as well as the choice of specialization classes including crafter.

here's all the info you need on combat



PVP info

I absolutely love this idea:

drunken brawling: Most of the taverns in Age of Conan will be PvP zones, but the system will be quite different than that in the outside world. Rather than sword battles and duels to the death, players will instead swig mugs of ale and smack each other over the head with cups and broken table legs. Losing the battle doesn't mean death -- it just means getting tossed out by the bouncers. There will be no levels in bar fights. Everybody from level 20 to 80 will be on an even playing field.

more PVP (player vs player) :


- The second element in the game will be traditional battleground-style environments where players try to achieve particular goals against an equally matched opposing team. According to Godager, they're already testing out a basic capture-the-flag map and they're working on a whole lot more, including point defense and capture missions and siege warfare. "One of the hallmarks of Conan is the idea of 'massive combat,'" Godager said. "So we'll really be playing with that a lot, providing plenty of space for cavalry charges and big formations and offering gigantic killing fields where lots of players can get their heads chopped off."

PVE (player against enviroment):

For the PvE player, however, the bar brawls and battlegrounds are effectively invisible. The bigger question for them will be the rules that operate in the shared world. "We're actually going to have separate PvP and PvE servers, although our initial plan was not to have special rule sets." According to Godager, the decision was the result of intense lobbying by players, not a result of their game design. Hub towns and the regions around guild halls were always going to be PvP-free zones, and PvP servers will incorporate a "tier" system will limit the range of levels that players can attack with impunity. Attacking players outside of that range will trigger an "autolevelling" system that should give players a fighting chance to escape or perhaps even turn the table on attackers


Guilds:

Guilds will be able to find resource points out in the wilderness and start constructing various buildings including guild halls, craft halls, siege engine factories, social centers, marketplaces, and much more.


Raids and player built towns:

player towns will also attract enemies. Monsters will begin hiving near player towns, creating a mirror town that will gradually be added to over time. Once the monster town grows large enough (after three or four weeks), it will start launching raids on player towns. While having a horde of screaming monsters coming to burn down your town might seem incentive to cut down the monster population as soon as they appear, full blown monsters towns with the biggest armories will also offer the best raid targets because they'll have the best loot.

While only guild members can have towns, they need solo players and affiliated groups. These are players that can purchase services from them, as well as allies when monsters attack." For more casual or "solo" gamers, being affiliated with a player town offers them the chance to take on tougher monsters that drop better loot (whether defending a town or participating in a monster town raid) without the time commitment of either being in a guild or organizing a more formal raid on a static target.


crafting:

Crafters can create weapons, armor, potions, siege weapons, houses/walls, PvP specialist equipment, or weapon and armor enhancements.

Crafting will have a separate 20-level tier system and five levels of item quality. While everyone can craft, the highest quality items will be reserved for guild crafters with a town. Interestingly, players don't get experience for creating items. Instead, each level is achieved by going on a quest. "We didn't want players to have to grind crafting," Godager said. "Everything the player builds should be for sale or to support a guild, town, or battlekeep."

http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/703261p5.html
 
Damn Stern, you really are trying to get people excited for this, aren't you? All right, I'm interested. Now will you please call off your barbarian hordes? The whole drunken brawl thing sounds like it could be gimmicky though, but it could also be hella fun.
 
yes I'm trying to put the word out cuz I've always been a huge conan fan (read every Robert E Howard book a few times over) and a MMO needs lots of players

the brawling will be fun but laying seige to player built towns will be even more fun
 
I like the idea that if you lose you get thrown out by the bouncers ..exactly like in real life :)
 
dunno why, but this one doesn't really appeal to me right now
 
yes it does, you dont know it yet, but this game is going to appeall to you ... I have decreed that you MUST take interest in this game and spread the word for your own sanity and mine as well
 
CptStern strangely enough, I'm looking foward to see how this does. I'm afraid I haven't gone much deeper into the Conan world beyond ol' Arny, but it seems like a badass gritty world, as opposed to the cheery WoW.
 
Looks really nice. Oblivion is got me into RPG's again and now im looking into games like this. Man so much to get...
 
new Q & A + screens

Age of Conan: Online Action RPG. A mix of a deep, story-driven single-player experience and a massive and brutal multiplayer game. Combat focused, like Oblivion but with more moves and mounted combat


Funcom interview said:
4. Let’s get one thing on the record; is Hyborian Adventures edged towards more of a single player or multiplayer experience?

The game is geared towards both, but the beginning of the game is definitively a single-player experience, whereas the later part of the game allows you to do both soloing and group and guild gameplay.

The single-player part has four branching story arcs depending on which of the four base classes you choose. You start out your life as a galley slave (here you create the looks of your character), but as events unfold you are eventually able to break free from slavery, ending up on a beach with only a broken oar as a weapon. Your first mission then is to get to the pirate city of Tortage at the far side of the island, but to get there you must first figure out how;) In this part of the game, and all parts of the game, we have really tried to focus on a deep and involving (and quite brutal;) story experience, drawing influences from games like God of War, Knights of the Old Republic and of course our own Dreamfall: The Longest Journey. With the singe-player part we have truly tried to do something about how you are introduced to online worlds, and it is a lot more than just a glorified beginner area.


5. An RPG with a “real combat” engine? How exactly do you plan to pull that one off? Does that mean we won’t need to point and click anymore? Even for online battles?

The coin Real Combat engine says something about how we look at the combat in Age of Conan, and in truth it encompasses many forms of combat; hands-on melee combat in real-time where you can hit six different parts on the enemy body, as well as ranged combat, siege combat, formation combat, magic combat and mounted combat.

screen3_large.jpg



massive battles with real 1st person combat
 
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