Aliens vs Predator 3 AVP3: Embrace the Shadows - UK Trailer

AvP2 was garbage compared to the original. It's good to see the original developers coming back to make the game as great as it was in it's original incarnation.

The first AvP was what made me own my very first PC, and this one is already down on pre-order ready for me to get my godlike status back on-line :)
 
Playing as the aliens in AVP2 was always my favorite, the campaign was an absolute blast. Nothing quite like sneaking up and biting someone's head off in multi, too. If this gets decent reviews and a solid MP component it's a definite purchase for me.
 
Looks phenomenal.

Also, the ****? AVP2 garbage compared to the original?!
Bullshit.

They're both fantastic games but I much preferred AVP2's SP over AVP1's.
AVP2's MP was a step backwards but was still fun... desperately needed the coop of AVP1 though.
 
AVP2 improved on AVP in almost every single way, I'll agree there. Monolith is a great developer, I wish they'd pull their heads out of their collective asses and stop making rubbish like FEAR and bring back something more interesting like another NOLF/AVP/Tron.
 
My only fear being Rebellion hasn't released a quality game in a decade. Here's to hoping they've suddenly acquired some QA.
 
AVP2 improved on AVP in almost every single way, I'll agree there. Monolith is a great developer, I wish they'd pull their heads out of their collective asses and stop making rubbish like FEAR and bring back something more interesting like another NOLF/AVP/Tron.

Right, so alien pathfinding was better was it? No it was worse. The aliens wallrun ability was better was it? No, it was a crappy addition to the Lith code that the devs didn't have time to make work correctly. The lighting was all dynamic and destructible as in the original was it? No, the aliens had to make do with running around brightly lit levels because they could not destroy lights anymore.
More cartoony looking graphics for the sequel? Not an improvement in my book.
The random and oncoming alien generation that truly made you feel outnumbered and vulnerable, with amazing AI code so the aliens could find you anywhere in the level by using the airducts? No, it was replaced with scripted alien encounters that couldn't run on the wall properly and so ended up either glitching or running down the corridor at you ala Alien Trilogy.
That's not to mention the unbalanced mess Lith made of the multi.

The original was a far superior game. The sequel was not a patch on it.
 
and what's your point? this game is better? it's full of scripted scenes/actions - I'm waiting for Colonial Marines for true Aliens experince
 
and what's your point? this game is better? it's full of scripted scenes/actions - I'm waiting for Colonial Marines for true Aliens experince

If your talking about the new game then I hope it is better yes, seeing as how I have yet to play it I don't know. A return to the original dev, as well as destructible lighting, proper alien AI and balanced Multi would be better regardless of scripted sequences.
If your talking about wether it's better than the second, well yes, obviously that's my point.
 
I guess I just felt more immersed by the environments in AVP2, but I was pretty damn young when the original came out and I came late. In my very subjective opinion, AVP2 was more engrossing. Monolith has a knack for level design and stylistic flare that really appeals to me. I also prefer a slightly more "cartoonish" and stylized art style, realism tends to age terribly and I find it tiresome.

I'm not sure I care too much about proper Alien AI, either. I remember it being rather adequate given at that age the game scared me half to death throughout the marine campaign.

Let's just hope Rebellion pulls a decent product without oppressive DRM or ridiculous nonworking matchmaking and that they actually bother with proper netcode and bug testing for the PC release. I'm skeptical for obvious reasons, they've proven themselves a development team who is more than OK with releasing pure mediocre, forgettable rubbish these past few years.
 
AVP2 improved on AVP in almost every single way, I'll agree there. Monolith is a great developer, I wish they'd pull their heads out of their collective asses and stop making rubbish like FEAR and bring back something more interesting like another NOLF/AVP/Tron.

Indeed. Monolith used to be one of the best developers around. NOLF 1&2 are some of the best FPS games ever ... the FEAR games aren't even worth playing. The only decent thing they've made recently was the first Condemned and even that wasn't amazing.
 
I'd love for them to stop doing over-the-top horror shooter games that take themselves so damn seriously, it's getting goddamn boring. They need to return to humor type games--they should be given rights to the damn Time Splitters IP.

Hell, the games industry in it's entirety takes itself way too damn seriously. What ever happened to genuinely funny, light-hearted games of yesteryear? Oh the glory days of Duke 3D, NOLF, Monkey Island, Gex, Time Splitters, Giants Citizen Kabuto, etc...
 
Condemned is a rubbish game. It's like they used recycled material from FEAR to make it. They went down the hill after NOLF2's expansion pack. Tron is a rare case, it was good.

Time Splitters IP.

Sadly, it's currently in wrong hands.
 
Ah, shit, that's right, Crytek or something.

Kill me now. Gears of Crysplitters 4: More Polygons and Biceps Edition, coming to a Gamestop near you.
 
Yes, Crytek. Free Radical Design is now (officially) Crytek UK.
 
Edited my other post with a funnyhumorjoke. Anyways, that's pretty horrible. Did they rehire the folks that left or are they just loading the studio with (excuse my political incorrectness) humorless Germans and Turks?
 
Heh, I'm actually from Turkey, but I don't support any actions of Cevat Yerli. He just wants to sell his engine/technology demos. I talked (one of 'em was their community manager) with some devs from Crytek ages ago. I think they hire newbie designers, and let them do whatever they want.

I could bash them all day, lol. You should have seen what they tried to sell Crysis in Turkey.
 
Heh, I'm actually from Turkey.

I know, hence the failed attempt at a joke. One of my best friends here at Earlham is Turkish too, he's actually a world Chess champ, so I know the whole lot of you aren't incompetent, hyuck hyuck. Yeah, Crysis hasn't done well in Europe at all, most of my Eastern European friends haven't even heard of Crysis and I go to college with a bunch of european/middle eastern PC gamers.
 
I'm not sure I care too much about proper Alien AI

You would had you spend a decent amount of time with the first game. It ridicules the second games quite shabby attempt at something similar.
As for preferring a more cartooney look, well, lets just say I have been with the series since it started, involved with all the communities etc. The seconds graphics have never been well received with the die hard AvPers who even now the majority still prefer the look of the Rebellion game.

I'm not saying the Monolith one was a bad game, I played the single player and enjoyed it to a point. It just failed to have the same impact as the technically (in terms of gameplay and engine features) superior original.
 
I will never, ever be a diehard AVP'r, hell I'm not really a diehard anything (maybe arguer, socialist, absurdist). Thankfully developers target more realistic demographics these days. I can't imagine if Bethesda had approved everything with No Mutants Allowed before going through without Fallout 3 or if Raven reckoned with the armies of Trekkies before going through with the Elite Force games.

Developing video games always has this balancing act and more often than not it's wise to develop a game for the greater public as opposed to overly vocal franchise fanboys holding up picket signs. If you want your game to... you know... succeed and stuff.
 
I will never, ever be a diehard AVP'r, hell I'm not really a diehard anything (maybe arguer, socialist, absurdist). Thankfully developers target more realistic demographics these days. I can't imagine if Bethesda had approved everything with No Mutants Allowed before going through without Fallout 3 or if Raven reckoned with the armies of Trekkies before going through with the Elite Force games.

Developing video games always has this balancing act and more often than not it's wise to develop a game for the greater public as opposed to overly vocal franchise fanboys holding up picket signs. If you want your game to... you know... succeed and stuff.

I'm not saying you have to pander to fan boys all the time, but with franchises as big as AvP, especially given the huge success the first game was, stripping features from the sequel wasn't the greatest idea. I have faith that Rebellion will craft a game incorporating everything that made the first game great as well as the decent story and some nice single player set pieces that were included in the sequel.
 
AVP2 improved on AVP in almost every single way, I'll agree there. Monolith is a great developer, I wish they'd pull their heads out of their collective asses and stop making rubbish like FEAR and bring back something more interesting like another NOLF/AVP/Tron.

Or Shogo 2.

I've been waiting for Shogo 2 since 1998. :(

It never came man, it never came...
 
Yes, Crytek. Free Radical Design is now (officially) Crytek UK.

Not to mention like 75-80% of the employees at Free Radical had already quit by the time Crytek bought'em, so very few of the original devs are left there.
 
I didn't know that. RIP Timesplitters.
 
I didn't know that. RIP Timesplitters.

Towards the end almost everyone at company had afaik gone for like a month without getting their salary, something like that, the company was basically at the brink of collapse so many people jumped the ship.
 
I heard that some of them got hired back. Unfortunately I think Free Radical was already going the way of Monolith before Crytek got to them. Haze was pretty shit, and even though I enjoyed TS3 I still think the SP was a step-down from the second game.

... Rare, Monolith, and Free Radical. All use to be the absolute best in the industry and now they pump out shit.

As for Rebellion ... have they made anything good besides the first AVP (which I haven't played)? I know their last Vietnam game was just retardedly horrible.
 
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