Almost Done

Needs ALOT of texture work, but other than that its a very good first map.
 
Lots of cool ideas, but it still looks too empty.

Nice job so far.
 
you put a lot of cool effects in it....but it looks too empty. maybe have stuff laying around or, more of my concern, put stuff on the walls. your walls have nothing on them.
 
Add frames around the glass.. so this : |.................................| goes: | | | | | | |
 
Never call anything a final it's merley an update. lol.
 
Ok then, that will be my next step....adding lots of crap. I was holding off on the physical objects till last because I'm not sure what I want to put in. And I'm trying to keep this map as playable as possible. Some people just throw all sorts of crap into their maps and then you can hardly do anything because of the lag from all the physics. But its what you want...
 
Fender357 said:
Ok then, that will be my next step....adding lots of crap. I was holding off on the physical objects till last because I'm not sure what I want to put in. And I'm trying to keep this map as playable as possible. Some people just throw all sorts of crap into their maps and then you can hardly do anything because of the lag from all the physics. But its what you want...

Well don't just throw random crap in there either. Its just that some of your open areas don't seem to have much of a purpose. Such as:

http://img199.echo.cx/img199/5589/finalgold00332ka.jpg
http://img199.echo.cx/img199/4881/finalgold00348iz.jpg
http://img199.echo.cx/img199/864/finalgold00445rz.jpg
 
Limpet said:
Well don't just throw random crap in there either. Its just that some of your open areas don't seem to have much of a purpose. Such as:

http://img199.echo.cx/img199/5589/finalgold00332ka.jpg
http://img199.echo.cx/img199/4881/finalgold00348iz.jpg
http://img199.echo.cx/img199/864/finalgold00445rz.jpg


Oh yeah, I never wanted to just put whatever into the map...thats what was holding my back....I didn't make the map very much like any actual place...so not too much would fit there. But I've already figured out how to add things to make it look a bit more real world-ish.
 
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