Uh-Oh
Newbie
- Joined
- Jul 13, 2003
- Messages
- 119
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Hi all. First of all:
Happy Holidays
I'm almost done with my first map on the source engine, and I still have a few questions.
I'm having a hard time setting props on props. I have a few miscellaneous props (things like cofee mugs and bottles) set up on tables in hammer. All these items are "prop_physics_multiplayer" (the tables as well as the "decoration").
Yet, when I test my map, the items are always on the floor. I managed in another part of the map to but a paint jar on a wooden crate without problem... but now..
1. How do you put props on other props. I'm gussing a "prop_physics_override" would do the trick, but wouldn't that be "harder" on the system?
2. Spawning weapons and items. What is the correct way? I'm using the "weapons_..." and "items_..." entities. I do not have control over the respawn times. Is there another way to do it, I'm guessing with the i/o manager.
3. How does one put "breakable" toilets and sinks. I've put sinks and toilets, but they won't break.
4. Env_cubemap. I've loaded the map that comes with the sdk (sdk_dm_lockdown.vmf). There are almost hundreds of these. I've only put 1 or 2 per room. The sdk manual says not to put too many, but seeing as how the sdk map can have 10 in a single room... I'm having doubts.
That's pretty much it for now.
Thanks. Screens will be available soon. The map is about 75% done. I don't like showing early screenshots.
Have a nice day.
Happy Holidays
I'm almost done with my first map on the source engine, and I still have a few questions.
I'm having a hard time setting props on props. I have a few miscellaneous props (things like cofee mugs and bottles) set up on tables in hammer. All these items are "prop_physics_multiplayer" (the tables as well as the "decoration").
Yet, when I test my map, the items are always on the floor. I managed in another part of the map to but a paint jar on a wooden crate without problem... but now..
1. How do you put props on other props. I'm gussing a "prop_physics_override" would do the trick, but wouldn't that be "harder" on the system?
2. Spawning weapons and items. What is the correct way? I'm using the "weapons_..." and "items_..." entities. I do not have control over the respawn times. Is there another way to do it, I'm guessing with the i/o manager.
3. How does one put "breakable" toilets and sinks. I've put sinks and toilets, but they won't break.
4. Env_cubemap. I've loaded the map that comes with the sdk (sdk_dm_lockdown.vmf). There are almost hundreds of these. I've only put 1 or 2 per room. The sdk manual says not to put too many, but seeing as how the sdk map can have 10 in a single room... I'm having doubts.
That's pretty much it for now.
Thanks. Screens will be available soon. The map is about 75% done. I don't like showing early screenshots.
Have a nice day.