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DemonWulf
Guest
Our game production Team has ran into a dilema. We have many creatures and plants that are bioluminescent (glow) and have thus far ran into the problem of figuring out a way for the models to both utilize an alpha map for transparencies and self-illumination.
If we could have it our way, we would have Diffuse, Alpha, Normal, Specular, and Glow, but have ran into problems so far.
Does anyone have any advice, tricks, or knowledge of how they could possibly get this to work? Is it possible to change any of the programming to get it to work?
Thank you for your help.
If we could have it our way, we would have Diffuse, Alpha, Normal, Specular, and Glow, but have ran into problems so far.
Does anyone have any advice, tricks, or knowledge of how they could possibly get this to work? Is it possible to change any of the programming to get it to work?
Thank you for your help.