Alpha Maps and 8 bits..!

slap

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1st post here but not my last.
I was wondering if 8 bit Alpha maps will be in, and not the rather dated 1 bit jagged edges we see today. If 8 bit alphas are in, things like hair and various cloth types can be achieved easily and realisticly. The reason Im asking is I am almost finished on my second character for HL2 and Im starting the hair, which will be difficult to pull of if only 1 bit alphas are used. I have in the past used 1 bit apha maps on my characters but the illusion of
hair or fur is ruined the closer you get to the model, 8 bits would sort this out no end.
The other thing is the bump mapped sub-division surfaces mentioned in the big video. If all surfaces can be sub-divided dosent this mean that we could theroreticly make anything in this manner, and that object whether its a wall or whole house can be blown into little pieces using the sub-division principle..? If this
is so, then I for one cant wait till I see that guy run for cover behind a brick wall only to have me take out the bottom row of bricks so the ensuing avalanche of rubble would squish him to pulp..
 
The standard texture's are 24bit .tga, and the engine supports upto 32bit Alpha-channeled .tga
 
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