Dante
Newbie
- Joined
- Nov 10, 2003
- Messages
- 145
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Hey guys, i just spent probably about 3 hours making a pretty large outdoor displacement terrain with blended textures & alpha painting, to find that when i ran the map, none of the alpha information passed into the bsp.
0 errors in the map, just no alpha.
texture is blended, there is a skybox, there are plenty of env_cubemaps (although it wouldn't matter i wouldn't think, just covering all basis), level is lit.
Any ideas?
p.s. i checked with sdk_vehicles, which happily exports and saves to bsp with alpha information, and i set mine up exactly the same
0 errors in the map, just no alpha.
texture is blended, there is a skybox, there are plenty of env_cubemaps (although it wouldn't matter i wouldn't think, just covering all basis), level is lit.
Any ideas?
p.s. i checked with sdk_vehicles, which happily exports and saves to bsp with alpha information, and i set mine up exactly the same