Am I crazy...

PvtRyan

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...or did Valve remove the env_wind?

It's there alright, but there's no input to fire it, and I could have sworn there was a sample map in the SDK where it was present. It was the sdk_ropes map, and when I tried to place if in my map, I knew stuff like 'gust' already, and how the icon looks. I experimented with it and made a really strong wind. But when you look in the Help file for it, it says 'unfinished'?

Anyone know a (temporary) alternative for it? I'm gonna try a phys_impact that fires at random intervals, and an ambient sound for the wind, hope that works.

And BTW: what does it mean when you boot up your map and the point_spotlight (the 'volumetric' beam with the dynamic light) casts a red light? But when you shoot the light (it's a recreation of the prodigy lights, but WITH dynamic light) it goes to normal? Quite annoying.
 
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