Ambient Sound not looping (advanced)

Dario D.

Spy
Joined
Nov 30, 2004
Messages
710
Reaction score
0
I have an ambient sound set to play a SONG, and it plays ONCE, then it stops. "IsNotLooped" is unchecked,... perhaps the fact that it's an MP3 stops it from working...?

Anyway, can someone tell me how to setup a trigger that, when touched, resets the ambient sound IF the song's done playing?

Any help getting that song into my level would be greatly appreciated. It has to come from a location; cant be omni.
 
I have this problem too I'd love to know why certain sounds do not loop no matter what...
 
Dario D. said:
I have an ambient sound set to play a SONG, and it plays ONCE, then it stops. "IsNotLooped" is unchecked,... perhaps the fact that it's an MP3 stops it from working...?

Anyway, can someone tell me how to setup a trigger that, when touched, resets the ambient sound IF the song's done playing?

Any help getting that song into my level would be greatly appreciated. It has to come from a location; cant be omni.
Well, for one thing, shouldn't "IsNotLooped" be checked? The way you have it creates a double negative; essentially "IsNotNotLooped" -> "IsLooped". [edit] To be more clear: When "IsNotLooped" is checked, you're saying "Yes. This sound is not looped," while having it unchecked says "No, this sound is to be looped." If you get what I'm saying...

Past that, to have the trigger reset itself to play the sound after, and only after, the sound has finished, you might want to have your initial trigger trigger a timer. The timer would be the length of the sound, perhaps with an additional second or two on the end. Once the timer ends, it triggers the initial trigger to reset itself, allowing you to trigger the sound again.

But be warned, I'm the exact opposite of a trigger expert. I just think that that seems like a pretty logical solution. Unless a) there is no "timer" entity, and/or b) I misinterpreted your problem. Good luck!
 
A cheap mans way of doing it would be to have it triggered (triggermultipal) and have trigger reset level the same time as the length of the song. Make the trigger huge.
 
Back
Top