BlueWolf72
Tank
- Joined
- Sep 4, 2004
- Messages
- 1,340
- Reaction score
- 0
Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
America's Army 3
<ul >
[*]Removes Password from AA3Launch.log
[*]Fix for MBS not working after server changes to a new map
[*]Fixes TeamReady in Mission Preplanning
[*]Updated authentication SDK to improve reliability and performance
[*]Fix for freezing on training mission load
[*]Improved performance on loading maps/training missions
[*]Fixed several small memory leaks
[*]Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
[*]Modified training authentication so it is more efficient[br]
[*]Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
[*]Fixed Admin add Player Admin
[*]Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
[*]Add new AdminListPlayers to get list of players and their player ID's
[*]Removes most of the server log spam, especially that tied to missions and mission setup and ROE
[*]Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
[*]You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
[*]Modified program startup to clear out any old ATS temporary files
[*]Improved scoring messaging support for training missions
[*]Fixes several scoring issues
[*]Optimizes more of the authentication code and adds better exception handling in it
[*]Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
[*]Fixes issues with single player stats not correctly initializing all of the time
[*]Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
[*]Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
[*]Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
[*]Adjusts the close menu logic to always close properly so double menus should no longer happen
[/list]
America's Army 3
<ul >
[*]Removes Password from AA3Launch.log
[*]Fix for MBS not working after server changes to a new map
[*]Fixes TeamReady in Mission Preplanning
[*]Updated authentication SDK to improve reliability and performance
[*]Fix for freezing on training mission load
[*]Improved performance on loading maps/training missions
[*]Fixed several small memory leaks
[*]Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
[*]Modified training authentication so it is more efficient[br]
[*]Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
[*]Fixed Admin add Player Admin
[*]Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
[*]Add new AdminListPlayers to get list of players and their player ID's
[*]Removes most of the server log spam, especially that tied to missions and mission setup and ROE
[*]Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
[*]You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
[*]Modified program startup to clear out any old ATS temporary files
[*]Improved scoring messaging support for training missions
[*]Fixes several scoring issues
[*]Optimizes more of the authentication code and adds better exception handling in it
[*]Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
[*]Fixes issues with single player stats not correctly initializing all of the time
[*]Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
[*]Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
[*]Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
[*]Adjusts the close menu logic to always close properly so double menus should no longer happen
[/list]