An Old School Vampire Mod

nerdcorerocks

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Hi all. Go easy on me cause I've never done something like this before, but this is what I came up with in the past 2 hours for a new vampire mod. And if you notice the similarities between it and the mod "vampire slayer," its because I really tried to take vs and make it a better mod. I would want this mod to mainly focus on older vampires. More 1800's eastern european type stuff. I'd want the maps to be mainly castles and churches and old crypts/graveyards. You get the gyst. Well here it goes. If you find anything you think is cool or stupid, give me your opinions.

Creatures Of The Night

Two Sides: Vampires & Slayers

Class Overview:

Vampires - 1) Faster Run Speed
2) Wall Walking
3) Grab and Feed Attack
4) No Falling Damage
5) Only Killed By Stake
6) Limited Regeneration
7) Class Specific Powers
8) High Jump
9) Telekenesis

Slayers - 1) Can Use Weapons
2) Has Holy Items


Key [IK - Instant Kill ]
[HD - Heavy Damage 66-99 ]
[MD - Medium Damage - 33-66]
[LD - Light Damage - 1-32 ]

Damage Model: 1) Slayers - Head (IK)
- Chest (HD)
- Extremities (MD)

2) Vampires - Head (2x Damage)
- Chest (1x Damage)
- Extremities (1/2x Damage)


Weapons: 1) Shotgun (single and double shot) - HD close MD-LD mid
2) Crossbow (reduces view but improves accuracy) - IK in Chest. LD
3) Rifle (ironsight reduces view but impoves accuracy) - MD
4) Stake - LD
5) Sword (secondary slower 2x more damage) - MD
6) Pistol - LD
7) Holy Dagger (refills Slayer's health and stuns the Vampire for 5s. Disintegrates
after one use)


Holy Items: 1) Cross - Provides Invisible shield (counter-strike riot) in front of user for 10s.
Can use once every minute.
2) *Holy Water - Grenade type arc. If makes contact with feeding vampire,
vampire is stunned for 5 seconds and slayer is freed. If makes contact with
non-feeding vampire, then vampire is still stunned for 5 seconds. Does LD.
3) *Bible/Prayer - Knocks back all nearby Vampires and Stuns them for 5 seconds.
Can be used once per round.
4) Blessed Garlic Cloves - Slayer swallows cloves and takes 1/2 Vampire Damage for 5s.
Can be used once per round.

*Note: Stunned Vampires will be invulnerable for balance reasons


Slayer Classes: a) Monk - Shotgun, Pistol, Stake, Cross, Bible, 2 Holy Waters
b) Villager - Rifle, Pistol, Stake, Cross, Holy Dagger, 2 Holy Waters
c) Mercenary - Crossbow, Sword, Stake, Garlic, 2 Holy Waters


Special Powers: 1) Feed - Secondary Vampire Attack. Must be a Melee Headshot. Grabs slayer from
behind and recieves 50 health over 20s. Slayer loses 2 health for every 1
gained and acts as a shield for vampire. Walks at 1/2x slayer speed.
2) Wall Walking - Is able to climb on walls and ceilings (natural selection skulk).
3) No Falling Damage - Can leap from extreme heights without fear of damage.
4) Only Killed By Stake - When a Vampire's health drops below 10, he enters a
critical state. While in this state, all weapons except the stake will lower
his health to a minimum of 1. The stake is the only weapon which will kill the
vampire. While critical, a vampire's run speed is 1/2x the Slayer's, and his
mouse sensitivity will be greatly reduced.
5) Faster run speed - Vampires will be able to run at 1.33x slayer speed
6) Regeneration - A vampire's health will regenerate at a rate of 1 health every 2s
until it reaches 50 health.
7) Class Specific Powers:
a) Elder - Can sense the blood of all slayers, even through walls for 15s (natural
selection hivesight). Cost 50 health.
b) Master - Can become completely invisible if walking or standing still for 15s.
Becomes visible if runs or attacks. Cost 50 health.
c) Fledgling - Can run at 2x Slayer speed for 15s. During this time, the Vampire
is completely silent when he attacks, runs, and jumps. Cost 50 health.
8) High Jump - Vampires can jump 2.5x as high as Slayers.
9) Telekenesis - Vampires can pull the primary weapon out of a slayers hands and throw
it roughly 10 feet away. Cost 50 Health.

Stefan Kurek
 
I notice a lot of similarities to AvP too :)

but yeah, could be an interesting mod :)


Thats the easiest I'll go, didn't hurt did it :D
 
haha thats an interesting take on it. i never would have thought anyone would have made those connections.
 
What exactly seperates your mod idea from Vampire Slayer and/or makes it better?

If you want to get technical, since this is an "old school" vampire mod:
  • If Vampires go out in the sunlight they used to just lose their special powers until they left it instead of it actually hurting them like in modern movies. You might be able to implement that into the game somehow.
  • A wooden stake through the heart should be an instant kill. Why do you let the wooden crossbow arrows IK in the chest but not the wooden stakes?
  • There is a difference between a crucifix and a cross. A cross is just a lower-case "t" shaped object. A crucifix is a cross with a likeness of Jesus Christ on it. Vampires, originally, were only affected by crucifixes but now in movies they seem to use plain crosses quite frequently. Also, if you don't believe in the power of the Christian faith then the crucifix/cross will be useless or less powerful. Maybe it could be more powerful for the Monk than it is for the other two classes because of his faith.
  • When holy water is cast onto the vampires skin it burns like acid, causing extreme pain. Could you elaborate on why you think it should stun them and make them temporarily invulnerable?
  • Vampires also don't like fire. Burning the body of a vampire is an effective method of destroying it. Perhaps one of the slayers could use a torch or something...
  • The purity of silver (could be used in bullets, swords, spears, etc) can kill vampires if you hit them in the right places. Maybe the slayers (or just the one with the rifle) could have/make/find a silver bullet "powerup" that makes their next shot IK if they hit the head or heart.
  • Beheading a vampire is another popular way of disposing of them. You could let a headshot with the sword (or its secondary attack) decapitate the vampires. That would be cool.

... and where did the villager get this Holy Dagger? Did he steal it from the church? Did he get his dagger blessed?
 
OCybrManO said:
... and where did the villager get this Holy Dagger? Did he steal it from the church? Did he get his dagger blessed?
He bought it from K-mart. $5.95, Near the checkout.



Everybody knows thats where you get them :rolleyes: :p
 
TDE, the location of the dagger is correct, but you got the price wrong. It's $12.99. Taxes extra.
 
alright, this is all in response to ocybermano. thanks for actually taking time to read it and leave your criticism. i'll try to explain a little further.

"What exactly seperates your mod idea from Vampire Slayer and/or makes it better?"
The main thing i would like to change about vs is the 'leaping' of vampires. in vs, if you're a vampire, you basically just leap as fast as you can while trying to dodge bullets and one hit kill slayers. if you're a slayer, you slowly advance and when you see a vampire try to shoot down the bastard as it jumps like a madman towards you. the gameplay is fun, but i'd like to see if something else works. i want vampires to be more stealthy creatures and not have the gazelle syndrome. i want them to be stronger than humans, and faster. but i don't want them to have super sonic speed like that all the time. to make up for their loss of manuverability, i'd give them more special powers and not have them "drop" when their health reaches zero (the new "critical state"). this way, they'd still have somewhat of a chance, even when their health has been basically depleted. this helps them since they are a melee class. and i tried to think of weapons that aren't too modern (i.e. no uzi's).

"If Vampires go out in the sunlight they used to just lose their special powers until they left it instead of it actually hurting them like in modern movies."
To answer this, I'll simply say that I would plan on having all the maps take place from dusk till dawn. The problem with using sunlight as a balance factor is that if you're going to use it, you have to use it well in every single map. if sunlight damaging vamps in certain maps makes a fine balance, then in dark maps that balance might not be there. like i said, i simply didn't want sunlight. and on a side note, correct me if i'm wrong but i could have swore that the original nosferatu was killed by sunlight.

"A wooden stake through the heart should be an instant kill. Why do you let the wooden crossbow arrows IK in the chest but not the wooden stakes?"
This is plain and simple a balance factor. It is definately needed when slayers have weapons including a stake, and vampires only have powers/hands. if a stake was one shot kill to the chest for a vamp, then slayers would be rediculously overpowered with strong range and superstrong melee. You could simply rationalize it by saying that a stake in the torso doesn't mean a stake in the heart. once the vamp is extremely tired (critical state), then the heart could be aimed for easier. I decided to give the Mercenary a one shot torso kill crossbow, because its his only ranged weapon and it has a slow reload. The other two classes would have a primary and secondary ranged. Lets just assume the Mercenary was picked for the job because of his amazing marksmanship 8 ).

"There is a difference between a crucifix and a cross. A cross is just a lower-case "t" shaped object. A crucifix is a cross with a likeness of Jesus Christ on it. Vampires, originally, were only affected by crucifixes but now in movies they seem to use plain crosses quite frequently. Also, if you don't believe in the power of the Christian faith then the crucifix/cross will be useless or less powerful. Maybe it could be more powerful for the Monk than it is for the other two classes because of his faith."
Ok, thats a fine and dandy point. The cross could be changed to a crucifix. If you looked closely, I didnt' give the cross to the mercenary. I am assuming that the villiger is highly superstitious and feels he needs to be highly religious to combat evil. thats why the monk picked him for the job. so they should both be able to use it.

"When holy water is cast onto the vampires skin it burns like acid, causing extreme pain. Could you elaborate on why you think it should stun them and make them temporarily invulnerable?"
Well if you looked closely again, I did say that the holy water "grenades" would do low damage. Probably about 25 health. The main reason I came up with them is to have something (other than shooting the vampire from behind) to counter a feeding vampire on a friend. or if you're in bad situation, i wanted you to use the holy water as a temporary distration. this way, the vampire is stunned (i would give him a clawing at his face because of the water animation), and the human who was about to be sucked dry has time to escape. I originally was going to have there be no stun and just damage. but i figured that as soon as the slayer was free from the vampire, the vampire would just start swinging wildly...giving the slayer no chance. I then thought about adding a stun time, this would help slayers in touch situations get away. but the holy water would be super overpowered if you could just stun a vamp, then just start raping him. i wanted it to be a defensive "weapon." if you have a better idea i'd be happy to hear it.

"Vampires also don't like fire. Burning the body of a vampire is an effective method of destroying it. Perhaps one of the slayers could use a torch or something..."
I did think about this, but I didn't want to have to deal with fire. I couldn't think of a fair way of killing vampires that would really add a lot to the game.

"The purity of silver (could be used in bullets, swords, spears, etc) can kill vampires if you hit them in the right places. Maybe the slayers (or just the one with the rifle) could have/make/find a silver bullet "powerup" that makes their next shot IK if they hit the head or heart."
This was personal opinion and balance. I always thought silver was more of a werewolf thing. Also, I didn't want to have any one shot kill ranged weapons for the slayers other than the slow firing crossbow. If slayers ended up being underpowered this could be added though.

"Beheading a vampire is another popular way of disposing of them. You could let a headshot with the sword (or its secondary attack) decapitate the vampires. That would be cool."
I actually like this idea. I could do something for the mercenary to include this. Like make him not have a stake, but give him the ability to cut off heads with a secondary headshot or something. Something balanced.

"and where did the villager get this Holy Dagger? Did he steal it from the church? Did he get his dagger blessed?"
I figured someone might say something about this. I originally was going to give the garlic to the villager and the dagger to the mercenary. I then decided that the mercenary shouldn't get anything religious, so I gave him the garlic and then gave the dagger to the villager. He's religious in the first place, and he easily could have got it from the priest. I would think it fits fairly well. The monk gets the bible, the villager gets his blessed dagger, and the mercenary gets garlic. these are all like the "special abilities" for slayers.

once again, thanks for taking the time to look at it.
 
You're welcome. I'd rather dig deeper than just say "OMG that's like Vampire Slayer." After hearing that, I think this sounds like a more interesting concept than the fast-paced action of VS. I prefer more of a classic vampire game in which the vampires are intelligent creatures that live in the shadows instead of the modern action movie interpretations.

Abraham "Bram" Stoker's vampires only lost their superhuman powers in sunlight. Dracula walked around in London during the day without being harmed. The death by sunlight thing came along later in Friedrich Wilhelm Murnau's "Nosferatu, A Symphony of Terror" (which was based on Bram Stoker's Dracula but the title and character names were changed because Stoker's widow charged that her husband's estate was being ripped off). Almost every vampire movie since then has copied Murnau's interpretation of their aversion to sunlight (before his silent film they used to be nocturnal because their powers were strongest at night and it would be easier to feed on people that are sleeping).
 
hmm, this would defintely be an intersting mod. I wouldn't mind doing some mapping for this mod. I like Vs very much, but noone wants to play it anymore :(
 
if you've actually checked lately, there's always about 15 or so servers up for vampire slayer. and a new version is coming out within a month i believe. the sad thing is that if this mod ever see's the light, it wont' be for awhile. i'm in my third year of a computer engineering degree, but i know nothing about the sdk. right now i'm trying to learn it.
 
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