Animated texture?

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Hi, I whanted an TV/monitor with an animated texture and thught maby i can just use the animated spray logo thingy program. so i started to change the text in the .vmt file and tryed to get it to work. thugh the closest i can get is that it only show one frame and it isnt animated.. any idea on how-to?
the .vtf file size is at 102kb btw.
and i used "ANiMATED.TEXTURE.CONVERTER_SMiDDY".

Thanks!
 
I got an idea (maybe it's not very good):

Make lot's of cameras that point to pictures in small rooms outside the map and then just make screen where you want the animated texture and swap the camera again and again... Maybe logic_timer would help... not shure, never used it...


EDIT: HMM, you want just a monitor? Then point_camera and monitor texture is enough for that...
 
if its supposed to be a scene, you could make it in the map and use a camera to get it on the monitor.. but i dont recommened meitsi's way.. sounds a little.. erm.. overkill
 
i got an .gif image. i whant it on the screen! :s Ive converted every frame to 128x128 and .tga ... still dosnt work :s
 
He wants a texture to animate, not a monitor. Disregard the monitorpart.

The env_conveyer does this, I believe, though it scrolls them, right?
 
so you cant even make like a .gif animated pic and turn it into an .tga then convert to a or something .vtf

or the same way you make an animated spray
 
You would convert each frame of the GIF to a separate TGA. They should be named texture000, then texture001, etc. Then you would compile each of them with "startframe" "000" and "endframe" "0xx" (where 0xx is the last number in the series) parameters. (You add parameters to a compile by making a TXT file with the same name as the TGA, then writing the parameters into the TXT file.)

This, of course, is taken directly from Valve's documentation, which, as I can readily prove, is in no way, shape, or form a reliable source.
 
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