C
Creep
Guest
Hey everyone, I'm hoping someone here will be able to help me with this.
I'm trying to make an elevator supported by a pair of cables. All I need it to do is lower it at a decent speed, but I want the cables to blow off after a certain amount of damage.
In this scenario, after the first support breaks off, the elevator will obviously start dangling at an awkward angle, and the player will have about ten seconds to blow open the ceiling escape hatch and crawl out; and time his jump onto a ledge before the last cable breaks off and the elevator crashes down.
I have no problem whatsoever with breaking off cables, but I can't find a way to get the rest of this concept working.
This is what I've come up with so far, inspired by someone elses (working) cable elevator.
From bottom to top, there's a ballsocket connecting the elevator and a physbox and a lenghtconstraint connecting the physbox to a func_movelinear.
Help?
I'm trying to make an elevator supported by a pair of cables. All I need it to do is lower it at a decent speed, but I want the cables to blow off after a certain amount of damage.
In this scenario, after the first support breaks off, the elevator will obviously start dangling at an awkward angle, and the player will have about ten seconds to blow open the ceiling escape hatch and crawl out; and time his jump onto a ledge before the last cable breaks off and the elevator crashes down.
I have no problem whatsoever with breaking off cables, but I can't find a way to get the rest of this concept working.
This is what I've come up with so far, inspired by someone elses (working) cable elevator.
From bottom to top, there's a ballsocket connecting the elevator and a physbox and a lenghtconstraint connecting the physbox to a func_movelinear.
Help?