STEELH3D
Newbie
- Joined
- Jul 24, 2004
- Messages
- 64
- Reaction score
- 0
Why the hell all the sudden when I go to the entity tool, does my 3d box disappear so I can't see it? This only recently started happening, and I can't figure out what kinda freakin bonehead manuever I pulled..... Also plaese read this error log and tell me why this one didn't compile, I'm haven a pretty hard time here... Thanks.. I also can no longer hollow out my box, WTF did I do for gods sake? And even when I try peoples testmaps, I get this error
"Cant loadCrogram Files\Valve\Steam\Steamapps\Steelhed\Counter-strike source\Bin\Filesystem_steam.dll"
Ofcourse, I get this without the smileyface, I can't get rid of that for some reason...LoL
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (16 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp
No vis information, direct lighting only.
24 faces
4024 square feet [579584.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 36/65536 720/1310720 ( 0.1%)
vertexes 43/65536 516/786432 ( 0.1%)
nodes 33/65536 1056/2097152 ( 0.1%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 24/65536 1344/3670016 ( 0.0%)
origfaces 14/65536 784/3670016 ( 0.0%)
leaves 35/65536 1960/3670016 ( 0.1%)
leaffaces 24/65536 48/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
surfedges 156/512000 624/2048000 ( 0.0%)
edges 103/256000 412/1024000 ( 0.0%)
worldlights 4/8192 352/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 11232/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 634/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2293/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 32559 bytes ====
Linux Specific Data:
physicssurface [variable] 2293/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 32559 bytes ====
Total triangle count: 52
Writing c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp" "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike\maps\test.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" -dev -console +map "test"
"Cant loadCrogram Files\Valve\Steam\Steamapps\Steelhed\Counter-strike source\Bin\Filesystem_steam.dll"
Ofcourse, I get this without the smileyface, I can't get rid of that for some reason...LoL
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (16 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp
reading c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test"
Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp
No vis information, direct lighting only.
24 faces
4024 square feet [579584.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 36/65536 720/1310720 ( 0.1%)
vertexes 43/65536 516/786432 ( 0.1%)
nodes 33/65536 1056/2097152 ( 0.1%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 24/65536 1344/3670016 ( 0.0%)
origfaces 14/65536 784/3670016 ( 0.0%)
leaves 35/65536 1960/3670016 ( 0.1%)
leaffaces 24/65536 48/131072 ( 0.0%)
leafbrushes 10/65536 20/131072 ( 0.0%)
surfedges 156/512000 624/2048000 ( 0.0%)
edges 103/256000 412/1024000 ( 0.0%)
worldlights 4/8192 352/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 11232/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 634/393216 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2293/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 32559 bytes ====
Linux Specific Data:
physicssurface [variable] 2293/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 32559 bytes ====
Total triangle count: 52
Writing c:\program files\valve\steam\steamapps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\steelhed\sourcesdk_content\cstrike\mapsrc\test.bsp" "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike\maps\test.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\steelhed\counter-strike source\cstrike" -dev -console +map "test"