Another Steam Update!

BeaverMon

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This 1 is for the HL1 Engine, and I also think for CS:S;
http://www.steampowered.com/index.php?area=news&id=431

Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1: Engine
  • Servers will default to starting up using VAC2
  • Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
  • Added "-sport" command line option to allow you to specify the VAC2 port the server should use
  • Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
  • Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
  • Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
  • Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
  • Fixed possible lockup when refreshing a login ticket
  • Disabled old style server queries by default.
Counter-Strike

  • Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
I do got a question about this... I don't run HL1/CS:1.5/TFC threw Steam. I run it threw hl.exe. Is that an issue? Or can I still run it like this?
Only HL1 bug I want fixed is for TFC 1.5. Of stopping the looping Assault Cannon firing sound.
 
Steam loads up hl.exe....
Thats why if you press ctrl alt delete you will see hl.exe for Half-Life and any mods.
 
I prefer to launch HL the way it was originally launched; not threw Steam (ie SIERRA/Half-Life/hl.exe). :)
It's just the way I am. :| It would be confusing if I did it threw Steam.
 
it's the same thing! Doubleclicking on an icon'and some text lol.
 
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