BeaverMon
Newbie
- Joined
- Dec 11, 2004
- Messages
- 673
- Reaction score
- 0
This 1 is for the HL1 Engine, and I also think for CS:S;
http://www.steampowered.com/index.php?area=news&id=431
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
Only HL1 bug I want fixed is for TFC 1.5. Of stopping the looping Assault Cannon firing sound.
http://www.steampowered.com/index.php?area=news&id=431
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1: Engine
- Servers will default to starting up using VAC2
- Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
- Added "-sport" command line option to allow you to specify the VAC2 port the server should use
- Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
- Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
- Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
- Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
- Fixed possible lockup when refreshing a login ticket
- Disabled old style server queries by default.
- Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
Only HL1 bug I want fixed is for TFC 1.5. Of stopping the looping Assault Cannon firing sound.