L
Lancelot
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Just found this thread on hl2 fallout:
http://www.hl2fallout.com/forums/index.php?showtopic=779&st=0
http://www.hl2fallout.com/forums/index.php?showtopic=779&st=0
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They better be fricken minuscule, cause I can't take waiting any longer AHHHH *shoots himself*Maui said:Though there were still a few small bugs apparently.
That article linked above said:A couple bugs showed their face, however, but they was nothing major.
The engineer is putting the charcoal in the hype choo choo and logs in the caboose!
The graphics were good. Really good.
Gary McTaggart showed us a couple antlions up close. When he showed us the wireframe, it didn't look like they were exactly high poly or anything, but textured with the normal mapping they looked amazing. Crazy attention to the small details. They have little ridges and indentations all along the exoskeleton, and it looked amazing under the flashlight because the normal mapping can cast self shadows. The area he showed us this in was inside a pipe that had bolts all along the seams. The bolts and the seams were both normal mapped, adding to the effect.
Some_God said:I better be playing this game by the time school starts...
Lancelot said:Self shadowing normal mapping, nice.