clarky003
Tank
- Joined
- Nov 8, 2003
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the mesh is complete after 2 hours, and a further 30 minutes of tweaking. I also textured the head partially, the rest of the maps are being done at the moment... . Each seperate colour co-ordinated part is for each individual new texture . if for some reason you want to know why ive set it up like that, its basically cause its all one mesh, so its colour co-ordinated for the maps, so i get the leg texture on the legs, etc.
Its all one mesh because its simpler to rigg the Antlion Guard with bones like this, to make him an animateable character. which I intend to do later along with those fin like things on his back. (which are seperate because I figured they would be fiddly otherwise)
:bounce:
Its all one mesh because its simpler to rigg the Antlion Guard with bones like this, to make him an animateable character. which I intend to do later along with those fin like things on his back. (which are seperate because I figured they would be fiddly otherwise)
:bounce: