hey,
ok, first I've compiled my model with about 24 textures... since they
were all psds.... lol! hell I tell you... but now I have gotten the
Mauser M2 exported full with textures and all now my only problem is
to get the bones and arms to work, I am looking on replacing the
arms and bones but yet no luck, here are some pics of it in hlmv but
my last question is, has anyone sucessfully taken the hands and
gotten them to work with their model? if so it would be greatly
appreciated if you could help me, thanks als oif you'd like
pictures of it in 3d studio max I have the bones imported and
everyhitng, I have the envelopes assigned to the mauser, but I
just don't get it... thanks if anyone is good with animating then
maybe they could thgrow a few tips this way?
oldfaq
http://img38.exs.cx/my.php?loc=img38&image=mauser81re.jpg
http://img38.exs.cx/my.php?loc=img38&image=mauser9copy0so.jpg
polygon count = 1600 unoptimizted
also, it tends to look very bland in hlmv, but not in max? lol
ok, first I've compiled my model with about 24 textures... since they
were all psds.... lol! hell I tell you... but now I have gotten the
Mauser M2 exported full with textures and all now my only problem is
to get the bones and arms to work, I am looking on replacing the
arms and bones but yet no luck, here are some pics of it in hlmv but
my last question is, has anyone sucessfully taken the hands and
gotten them to work with their model? if so it would be greatly
appreciated if you could help me, thanks als oif you'd like
pictures of it in 3d studio max I have the bones imported and
everyhitng, I have the envelopes assigned to the mauser, but I
just don't get it... thanks if anyone is good with animating then
maybe they could thgrow a few tips this way?
oldfaq
http://img38.exs.cx/my.php?loc=img38&image=mauser81re.jpg
http://img38.exs.cx/my.php?loc=img38&image=mauser9copy0so.jpg
polygon count = 1600 unoptimizted
also, it tends to look very bland in hlmv, but not in max? lol