anyway to speed up framerate around lots of entities

Zio

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I'm working on a map, and one of the bomb sites is a restaurant, lots of chairs and tables...
But when I throw a grenade in the building to see the effect, the framerate drops to shit, I tried limiting gibs and dont collide with players/other gibs...

what should i do?
 
Simplist way would be to change a number of objects to static so the explosion doesn't effect them.

Or change them to phys_multiplayer (though that might not be a good idea, depends on the map I suppose)

Delete a lot of stuff so it doesn't slow down

There's always other ways, like scripting the explosion to trigger as just an effect, and not change the physics, hardly a good solution though.
 
The Dark Elf said:
Simplist way would be to change a number of objects to static so the explosion doesn't effect them.

Or change them to phys_multiplayer (though that might not be a good idea, depends on the map I suppose)

Delete a lot of stuff so it doesn't slow down

There's always other ways, like scripting the explosion to trigger as just an effect, and not change the physics, hardly a good solution though.
I was thinking of just making it all static, the tables are already static... but I like seeing all the chairs fly around. Just want to know if there was a way, I dont want ot shrink the numbre down to liek 4 tables
 
Perhaps used brushes tied to func_breakables?
 
Mess said:
Perhaps used brushes tied to func_breakables?

I'm not sure if I could tie the chairs (Same ones you see in cobble) to a function breakable, but i'll try it
 
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