Are dropped weapons affected by physics?

DarkStar

Tank
Joined
Jul 11, 2003
Messages
4,016
Reaction score
0
Like in Halo, where a grenage will send a dropped machine gun flying through the air. Or do they just stay glued to the ground ala Far Cry?
 
Chuck a grenade at a pile of guns and it scatters all over...the effect is simply amazing :)
 
Yeah they are affected by physics. Some play tester who visited Valve a while back said he tried to pick up a gun from a fallen enemy just as a grenade went off nearby & the weapon flew away so he didn't get a chance to actually pick it up.
 
jsc1286 said:
Chuck a grenade at a pile of guns and it scatters all over...the effect is simply amazing :)

This kind of talk makes my hype up. :stare:
 
Can we break a gun? that would be a funny feature in CS2
 
JAM JAM.
say all : SHIT, MY GUN JAMMED!
repair repair!!!!!!!!!!!!
 
Keep shooting to long and the damn thing heats up to much and well... your nackard! That would be good for CS2.0
 
DarkStar said:
Like in Halo, where a grenage will send a dropped machine gun flying through the air. Or do they just stay glued to the ground ala Far Cry?

Yes they are. If a nade lands near guns they fly all over the place. :)
 
What happens when you drop the duals and a grenade goes off where they were dropped.......will they fly in different directions? :O
 
lol thats kinda weird lol, another thing is, i love sven coop's physics for gun throwing, they da bomb
 
Just a curious aside, Halo's guns and objects flying around had trajectory, but didn't actually roll around, the objects had a '"I'm flying through the air" animation, just like all the characters. When they hit the ground they'd always be flat on their side, shooting them only made them rotate.

Also, halo does not have ragdolls. When an npc dies it plays a static death animation, combined with a collision detection routine, which often causes the character to float up into the air. When the animation is complete, all joints in the model are lowered until they collide with the terrain.

The result is an almost-ragdoll, using much less resources. Unfortunately it means that all the enemies have only two or three lying down death poses, etc etc. It's just neat how Halo appears to perform physics calculations when in actuality physics in Halo are rather rare, and anything other than simple trajectories are saved mostly for vechicles.
 
Murray_H said:
What happens when you drop the duals and a grenade goes off where they were dropped.......will they fly in different directions? :O

Holy shit good question, someone find this out!
 
My guess is that they fly around but land near each other as if they were linked together by an invisible rope.
 
disruptioN_ said:
My guess is that they fly around but land near each other as if they were linked together by an invisible rope.

That's what I was thinking, but alas it would look pretty funky, unless the w_ model is like showing them wrapped together with something :\
 
I read this somewhere, but i cant put my finger on it, i heard that you can pick up an elite seperately as a glock, so if you them, and loose one, or only pick one up, you essentially own a normal glock17. So they do seperate, theres no rope. They are counted as two independant pistols in CSS. Im really struggling to remeber where i heard this. The possibilities this could open is immense!

Im not sure however on this, it was a long time ago, things have changed since!
 
Back
Top