poseyjmac
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im just trying to figure out somethings about hammer. in unrealed, you make your level with BSP geometry, and then things like chairs and tables, you make static meshes. or you make brushes then convert them to static meshes, which are rendered more efficiently for complicated things.
now are .mdls the same kind of thing? should i be following the same guidelines as i use when making ut2k3/ravenshield levels? make the rough geometry BSP based, then things like furniture should all be mdls? framerate is king when im making levels, so itd be nice to know. thanks for any help on this subject
now are .mdls the same kind of thing? should i be following the same guidelines as i use when making ut2k3/ravenshield levels? make the rough geometry BSP based, then things like furniture should all be mdls? framerate is king when im making levels, so itd be nice to know. thanks for any help on this subject