-smash-
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It's been almost three years since Gabe Newell and J.J. Abrams appeared together on stage at the 2013 D.I.C.E. Summit. In their speech they discussed the importance of story telling in both games & films and how bridging the gap between the two mediums was a logical next-step for the entertainment industry. At the end of their speech, both executives from their respective entertainment studios, Valve and Bad Robot, expressed how interested they were in working with each other; Bad Robot would get help from Valve for their new game, and Valve would get help from Bad Robot with movie production. Well, as of today, it's looking like the former isn't going to happen - at least between Valve and Bad Robot.
A new game, entitled SPYJINX, is being developed by Bad Robot and ChAIR. In a video released today, J.J. and Donald Mustard, ChAIR's Founder & Director, said exactly the same thing that was discussed at D.I.C.E.: how important it is for both studios to work together to make great games. But another point of emphasis was how important the development tools are for this new game, and Unreal Engine 4 was exactly what both studios were looking for. So, can you see where this is going and why the Valve/Bad Robot partnership may have ended for games?
If not, then you're probably saying, "but, smash, Bad Robot just released a game mode for TF2! The partnership isn't over!" Well, here's how I interpret the current situation...
Bad Robot was either tired of waiting for Source 2's tools, or Source 2 wasn't good enough for them in that they wouldn't have been able to rapidly build a new, full-fledged IP and also release & support it on multiple platforms. So, Bad Robot had to cut and run. But, they still value Valve's expertise, and so they reached an agreement where Bad Robot would be given a platform to experiment with game development and user feedback - that's where Team Fortress 2's PASS Time game mode comes in, but it's probably the extent of their game development partnership for now, unfortunately.
But what do you think's going on with the Valve/Bad Robot partnership?
A new game, entitled SPYJINX, is being developed by Bad Robot and ChAIR. In a video released today, J.J. and Donald Mustard, ChAIR's Founder & Director, said exactly the same thing that was discussed at D.I.C.E.: how important it is for both studios to work together to make great games. But another point of emphasis was how important the development tools are for this new game, and Unreal Engine 4 was exactly what both studios were looking for. So, can you see where this is going and why the Valve/Bad Robot partnership may have ended for games?
If not, then you're probably saying, "but, smash, Bad Robot just released a game mode for TF2! The partnership isn't over!" Well, here's how I interpret the current situation...
Bad Robot was either tired of waiting for Source 2's tools, or Source 2 wasn't good enough for them in that they wouldn't have been able to rapidly build a new, full-fledged IP and also release & support it on multiple platforms. So, Bad Robot had to cut and run. But, they still value Valve's expertise, and so they reached an agreement where Bad Robot would be given a platform to experiment with game development and user feedback - that's where Team Fortress 2's PASS Time game mode comes in, but it's probably the extent of their game development partnership for now, unfortunately.
But what do you think's going on with the Valve/Bad Robot partnership?
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