AcousticToad
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- Jul 17, 2003
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Ok, my maps nearly done, time to do final optimisations, lets throw in area portals, oh wait, no they wont work.
After following the tutorial on verc (http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html that one) I place a 1 unit thick piece of areaportal brush through my doorways, to which, when compiling produces:
Brush 49336: areaportal brush doesn't touch two areas
Brush 49501: areaportal brush doesn't touch two areas
Brush 49400: areaportal brush doesn't touch two areas
Brush 49400: areaportal brush doesn't touch two areas
Brush 49501: areaportal brush doesn't touch two areas
Brush 49400: areaportal brush doesn't touch two areas
Brush 49336: areaportal brush doesn't touch two areas
Brush 49346: areaportal brush doesn't touch two areas
Brush 49346: areaportal brush doesn't touch two areas
Brush 49336: areaportal brush doesn't touch two areas
Brush 49511: areaportal brush doesn't touch two areas
Brush 49511: areaportal brush doesn't touch two areas
Brush 49471: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49471: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Then when and if it does compile, it gives an error box saying:
numportal > nonumportal
Or something similar, this is annoying because putting these in is the last major thing, hopefully the visual lag (from the world rendering bar in showbudget) will be gone and I can release.
Anyone have any tips on using them? There wasn't a sample map to figure it out either.
Any help is appreciated.
After following the tutorial on verc (http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html that one) I place a 1 unit thick piece of areaportal brush through my doorways, to which, when compiling produces:
Brush 49336: areaportal brush doesn't touch two areas
Brush 49501: areaportal brush doesn't touch two areas
Brush 49400: areaportal brush doesn't touch two areas
Brush 49400: areaportal brush doesn't touch two areas
Brush 49501: areaportal brush doesn't touch two areas
Brush 49400: areaportal brush doesn't touch two areas
Brush 49336: areaportal brush doesn't touch two areas
Brush 49346: areaportal brush doesn't touch two areas
Brush 49346: areaportal brush doesn't touch two areas
Brush 49336: areaportal brush doesn't touch two areas
Brush 49511: areaportal brush doesn't touch two areas
Brush 49511: areaportal brush doesn't touch two areas
Brush 49471: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49471: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49359: areaportal brush doesn't touch two areas
Brush 49387: areaportal brush doesn't touch two areas
Then when and if it does compile, it gives an error box saying:
numportal > nonumportal
Or something similar, this is annoying because putting these in is the last major thing, hopefully the visual lag (from the world rendering bar in showbudget) will be gone and I can release.
Anyone have any tips on using them? There wasn't a sample map to figure it out either.
Any help is appreciated.