Host_EndGame: Map coordinate extents are too large!!
Check for errors!
Anyone know what this could possibly mean?
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Host_EndGame: Map coordinate extents are too large!!
Check for errors!
I'm guessing your map is too large, or that some part of it is too far from the origin.Merc248 said:Anyone know what this could possibly mean?
** Executing...
** Command: Change Directory
** Parameters: "c:\valve\steam\steamapps\[email protected]\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Merc248\My Documents\hl2maps\reb_shore.vmf" "c:\valve\steam\steamapps\[email protected]\sourcesdk\hl2\maps\reb_shore.vmf"
** Executing...
** Command: "c:\valve\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: "c:\valve\steam\steamapps\[email protected]\sourcesdk\hl2\maps\reb_shore"
Valve Software - vbsp.exe (Nov 4 2004)
2 threads
materialPath: c:\valve\steam\steamapps\[email protected]\sourcesdk\hl2\materials
Loading c:\valve\steam\steamapps\[email protected]\sourcesdk\hl2\maps\reb_shore.vmf
Brush 2140: no visible sides on brush
Brush 2140: no visible sides on brush
Brush 2140: no visible sides on brush
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\valve\steam\steamapps\[email protected]\sourcesdk\hl2\maps\reb_shore.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (47928 bytes)
Building Physics collision data...
done (0) (126336 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\valve\steam\steamapps\[email protected]\sourcesdk\hl2\maps\reb_shore.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 49
It's most likely because you used the smallest grid size possible. It would prefer 2, 4, 8, 16, 32 etc.Merc248 said:Never mind, I figured it out... it was a bad brush. After I deleted it, the map ran fine. :O