AS_ and ES_ maps...

thethingexe

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Just wondering if it is possible to make an "Assassinate" and "Escape" map on CSS...

I know there's no VIP Button or Model

But "Escape" is possible rite?
 
Really... Not even Escape? can't u make a function that makes T's win if a certain amount reaches the area???

I noe As_ is very unlikely to happened

And they both weren't exactly popular themes so valve might not be bothered...
 
I liked em, Id quite like to see them in source too.
 
no es map was ever made by valve right and if that is the case then the person who made the map could use the same concept to put it into sorce
 
azz0r said:
Neithers possible.

What are you talking about? Sure it's possible. This is the source engine, not some amateur's $20 game engine.

I've seen some of the scripts in Source since my friends have been mapping. These are possible, so don't go telling people they are not possible when you've never even opened up Hammer. :|

Just find someone who does a lot of work for mapping (For Counter-Strike: Source, of course) and he'll probably help you out a bit.
 
Escape...meh.. assassination...yeah I want that back it was my favorite gametype
 
j4s[p] said:
What are you talking about? Sure it's possible. This is the source engine, not some amateur's $20 game engine.

I've seen some of the scripts in Source since my friends have been mapping. These are possible, so don't go telling people they are not possible when you've never even opened up Hammer. :|

Just find someone who does a lot of work for mapping (For Counter-Strike: Source, of course) and he'll probably help you out a bit.

azz0r is neva wrong... so he has to be rite
 
j4s[p] said:
What are you talking about? Sure it's possible. This is the source engine, not some amateur's $20 game engine.

I've seen some of the scripts in Source since my friends have been mapping. These are possible, so don't go telling people they are not possible when you've never even opened up Hammer. :|

Just find someone who does a lot of work for mapping (For Counter-Strike: Source, of course) and he'll probably help you out a bit.

AS is slightly possibly by dropping hossies in a room when the ct's reach the copter or something.

My point was CSS is a mod/game by Valve, you cant edit or change whats built into it. Curreltly theres no logic to make es or as possible correctly.

I didnt say Source as an engine cant do it did I? No. THANKS.
 
Im new to CS, so i havent played either of these games modes before, but from a scripting pov they sound pretty easy to rig up.

For the assination one, you would just need a script checking the hp of a player, or that their hp is more than 1. If its less than 1, T's win. if its more than 1, do nothing until the timer expires, then CTs win.

Escape would just monitor players passing a trigger, just the same as it does with hossies. When a CT passes a trigger, set their status to 1. Once all CTs have a status of 1, CTs win.

Im no programmer or scripter. im learing php and this is how i would plan out a script for this kind of thing.

Going by the complxity of scripts ive seen on servers and in mods already, i would imagine this would be a breeze to set up.
 
Or not. You couldnt map those in and I doubt any server running those maps would have such elaborate scripts running.
 
azz0r said:
AS is slightly possibly by dropping hossies in a room when the ct's reach the copter or something.

My point was CSS is a mod/game by Valve, you cant edit or change whats built into it. Curreltly theres no logic to make es or as possible correctly.

I didnt say Source as an engine cant do it did I? No. THANKS.

Have you even bothered to open up Hammer? I'm about 95% sure that both of these are possible. Besides, if they were in the original Counter-Strike, why the heck wouldn't they work in Source?

Secondly, where are you getting these facts from?
 
if you can stuff textures and models into a bsp then what is stoping you from packing in vip model and the coding


i dont know about coding or modeling just my idea
 
and im sure valve will make a as map cause guess what there are vip textures in hammer 4.0


just type in vip in the search texture area
 
j4s[p] said:
Have you even bothered to open up Hammer? I'm about 95% sure that both of these are possible. Besides, if they were in the original Counter-Strike, why the heck wouldn't they work in Source?

Secondly, where are you getting these facts from?

Ok genius, if your so sure, go make an es and as example map.

Then your right, otherwise your just pulling stuff out your ass.
 
there actually is someone recreating as_oilrig but cant make it into an as_ so he might just make it cs_
 
still no word on where you came up with the "impossibilty" of es_ or as_ maps..I'm not saying you are wrong azz0r..I just don't know either way...

and if it is so damn hard to do..write to Cliffe and ask him if its at least possible to do,and maybe how to pull it off..wasn't he involved in creating the as_ and es_ maps oh so long ago?
 
I found a small part of the conversation...


Hey I found part of it :D

I wouldn't count on Oilrig anytime soon. Thanks for the comments.

-----Original Message-----
From: Hotmail - King_azz [mailto:[email protected]]
Sent: Thursday, December 16, 2004 3:41 PM
To: Jess Cliffe
Subject: Re: illegal raising the bar scans?

Amazing work on prodigy, seriously the best looking map ive ever seen -
just wow.

If only you'd do oilrig or nuke the same justice.

----- Original Message -----
From: "Jess Cliffe" <[email protected]>
To: "wugggawoo" <[email protected]>
Sent: Monday, December 13, 2004 12:50 AM
Subject: RE: illegal raising the bar scans?


Not. So you actually play that one?

-----Original Message-----
From: wugggawoo [mailto:[email protected]]
Sent: Sunday, December 12, 2004 4:16 PM
To: Jess Cliffe
Subject: Re: illegal raising the bar scans?

No problem,

I think I earnt an answer to one question - as_oilrig; coming to source
or not?

----- Original Message -----
From: "Jess Cliffe" <[email protected]>
To: "azz0r" <[email protected]>
Sent: Sunday, December 12, 2004 11:20 PM
Subject: RE: illegal raising the bar scans?


Thanks azz0r

-----Original Message-----
From: azz0r [mailto:[email protected]]
Sent: Sunday, December 12, 2004 4:22 AM
To: Gabe Newell; Jess Cliffe
Subject: illegal raising the bar scans?

http://humanoid.deflektor.com/

!!

--
- Aaron Lote
-- modDB.com administration
---Wuggawoo.com creator
 
not once do I see Cliffe say its NOT POSSIBLE! he just said that they(VALVe) aren't doing an official version..probably because as_maps wouldn't be to popular with my country's idiot in chief...now if you had asked if it was possible to do in source....and he still said no...then it could be put to rest..

on es_ maps I think the trigger thing,like the hostie rescue zones, would be the way to do it..
 
Where did I say that was the whole conversation? That was only part of it.
 
ok im not gonna get involved in this but im pretty sure its possible because i used to be a former hammer mapper its just making a new entity (like most mods will be) and then creating a program that can package it with the map.
 
azz0r said:
So to quote you




:rolleyes:

Umm, having to make a decent map has nothing to do with knowing what scripts there are. Besides, I still want to know where YOU are getting these facts that you cannot make a escape or assinate map.
 
As I said.

azz0r said:
go make an es and as example map.

Im not asking for a Valve quality map, Im asking you to make a simple room with the logic set so it represents an AS or ES map.

GO
 
meh, its really crude atm, but it does work ;)
 

Attachments

  • es_test5.zip
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and as I said,if you had asked if it was posssible in source (as opposed to "are you guys going to make these style of maps?"),and he said "No,it is impossible to do in source.." then there would be NO dispute at all

maybe post the part of the conversation that has him say it isn't possible? to be honest,I know nothing about mapping and/or modding..

wasn't this kind of crap (making your own content) "impossible" at one point in time? not picking on you,I just want to know if it really is 100% impossible...I liked as_ maps alot
 
you can make your own mod and add AS_ and ES_

oh i'm such a genius :D
 
I was reading back through this and what the hell?!? you can't edit or MODify anything in CSS? did VALVe "lock" CSS?and not HL2?

I am very concerned with not being able to MODify these games..not for myself but for all these poor fools apparently wasting their time with the SDK..

thank you Deleter for proving that es_ maps are possible
 
can anyone describe for me what exactly what AS is, i wanna take stab at it. thanks :cheers:
 
Deleter said:
can anyone describe for me what exactly what AS is, i wanna take stab at it. thanks :cheers:

It stands for assassination, a certain Counter-Strike 1.6 game mode, in which the counter-terrorists were supposed to guard and escort a VIP (the VIP was a randomly chosen counter-terrorist) to a certain location, like a helicopter or escape way. The goal of the terrorists was to simply eliminate the VIP before he got there.
 
/me smacks azz0r

pwnt111111111111



*Cough*
Sorry. Back on subject. I think it would be great to see these gametypes in CS:S. Hope all goes well with AS, Deleter. :thumbs:
 
ok, this probably doesnt capture the idea, but what if you use a hostage who is simply spawned right by the ct's and have the t's somewhere else? I can't find any entities that could make one person be any different. Also, isnt this real close to es, with the exception of who is escaping?
 
Yea I guess, but the thing is, how are you supposed to know who the VIP is when all the player models are the same? :-\ I mean I guess you could shoot everyone and hope the VIP survives, but when the VIP and a bunch of guys were charging for the helipad in other maps, the entire team focued on one individual, so they could take him down. Now it would just be "everyone shoot everyone and hope we get him!"

But yes, it is sorta the same as es_
 
You could make one spawnpoint the vip spawn since they're random (right?) anyway... then as the person falls through it you could, er, parent some brush (like a translucent orb that floats behind / in front of him) to the player (if that's possible, i cbf trying it) and when it gets shot a couple of times the ts win... Same gameplay, sorta, but it saves you from playing around with player models...
 
as far as i know there is no way to parent or attach anything to a player, i thought of this idea but it isn't possible.
 
me thinks Valave will get faithful recreations of almost all the CS and DE maps from 1.6 before they start doing the assassinate maps, but thats just a guess.
 
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