ATI's Temporal Anti-Aliasing

Asus

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ATI has programmable AA patterns. Pretty cool.
A new way to get rid of the jaggies. ;)

Think I'll give it a try and I hope this feature comes out in a driver release soon.
 
This is pretty sweet. Before I read the article I assume this means developers can implement which AA method they will use on their game, to be completely effecient. Cool stuff :)
 
I'll probably enable it when I actually install a DX game, I can't imagine there are many new games that will go over 60fps on my chosen resolution though, maybe painkiller does. It's worth enableing though even if it rarely ever gets to the activation level.

Staddydaddy: It looks twice as good at high frame rates.
 
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