ATTN: Qonfused (or any other EQ2 players).

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I'm kindasortaish thinking of getting the game, just for the sake of having a new MMO, and I have a few questions about the game.

1. How does the PvP work? Is it actually fun, or is it really frustrating and should I not bother with it?

2. How many instances are there approximentaly, and how long does it take to get to the really big "raid" ones? On WoW, you had to max out to level 60 to get to raid contenet, is that the same deal with EQ2?

3. Is getting into a good guild hard?

4. What is the "death" penalty in the game?

Thanks in advance.
 
Heh.

PvP is fun, but, honestly, it's a gank system. Scouts are the most popular because they are the gank class. They all have burst DPS (a lot of damage in the short time), invisability, player tracking and evacuate (tranports you to a random area in the zone for when things get bad). Other classes, like healers and mages, all have their benfits (mages can two-shot people, and healers can just stand there and heal themselves forever) but there's no strategy. It's: 1.) Get the jump; 2.) Hit all of your highest hitting skills; 3.) Cross your fingers. And tanks blow in PvP.

There's a bunch. There's two starting sides, Qeynos (Sony EQ backwards :P) and Freeport, good and evil respectively. From Qeynos there's the noob zones (three of them). From there, lv. 10-19 is Antonica. There's two other main zones from Antonica for leveling. Then it's to the Thundering Steppes which has about three other leveling zones from it. So far we have 10 zones just from levels 8 to 30. Same applies from Freeport. From then on, it's about the same: one big zone and about three leveling zones branching off from it. Of course you can level in the big zones but going into the little dungeon-esque places is faster.

The raids can actually start at level 20 but the guild-event raids really start at level 40 or 50.

There's a lot of good guilds around -- just look for a guild that has a few from your level range.

The death "penalty" is honestly a joke. Before you had to revive at a tent (with major stat reduction) and run to where you died to recieve your "spirit shard". If you didn't you had a major exp debt. Now, after they noobed it up, you revive and that's it. You suffer a 0.5% debt and equipment damage.
 
Is gear like in SWG, where if it gets destroyed that's pretty much it?
 
The actual stats on the armor doesn't go down. When the condition is 0%, though, it's rendered useless.

(Each death takes away 10%... no damage if you get killed by another player.)
 
Whoa, they changed the death penalty from when I played
 
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