Autoaim?

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I wonder if Half-Life 2 will have autoaim like in half life 1.

i used it in half life 1, so i could shoot those damn scary ass head crabs crawling in vents in the pitch dark with ease :)
 
Mac said:
I wonder if Half-Life 2 will have autoaim like in half life 1.

i used it in half life 1, so i could shoot those damn scary ass head crabs crawling in vents in the pitch dark with ease :)

Well, ain't that fun, completing a game with ease. No thanks, I'd like some value for my money :)
 
tons of games have auto-aim / aim assistance... I dont see why you would want/need it when you have a mouse and keyboard though... I mean maybe if you had to use a shite Joystick, on a console.. when your blind in 1 and a 1/2 eyes...... but mouse and keyboard?
 
Auto aim NO!!! auto aim is bullshit, create a mod for noobs, its going to be too easy with auto aim.
 
Well keep in mind it would be an option, so for those....less skilled people out there they could turn it on if they want, while we can keep it off like it should be.
 
I think it wouldn't hurt to have it in as an option, turned off by default ofcourse, but I don't think it's worth the time to code properly.
 
yah i meant as on option. ie like half life 1. (it wasnt mandatory in hl1)
 
I think as long as it can't be enabled in multiplayer it's fine. There's nothing wrong with letting less experienced people have a slightly easier time so they can have the same amount of fun.
 
Rexz said:
I think as long as it can't be enabled in multiplayer it's fine. There's nothing wrong with letting less experienced people have a slightly easier time so they can have the same amount of fun.

no it wont be enabled on multiplayer. just for single player.
 
Rexz said:
I think as long as it can't be enabled in multiplayer it's fine. There's nothing wrong with letting less experienced people have a slightly easier time so they can have the same amount of fun.

as long as those people dont then download hacks/exploits/scripts/cheats for MP with the same reasoning.

instead of having auto aim, put the difficulty lower, and practice.. thats the only way your going to get better... that is if you plan on taking the game online, and standing a chance.
 
I'm sure it will have the options for auto-aim just like in HL1, but of course it won't be mandatory (why would they do that??) and I don't think it will be enabled by default this time.

One thing I think they'll have is recoiling, rather than the 'perfect aiming' that HL1 had.
 
I bet it will be there in some shape or form, but I doubt it will be as dramatic as it was in HL1
 
I dont see why not.

The thing that bugs me most though is the numpad, I like to have those keys bound to things, and in HL1, whenever you need to make the bind in the options > controls menu, you need to have numlock on, but ingame numlock messes up your other keys, so it needs to be off (other games do this to).. it pisses me off no end.
 
Is it going to be a auto aim in hl2? It could be a option like in rainbow 6, but not in multiplayer, just one advice dont use it you will ruin your gaming experience.
 
You can see autoaim in the E3 videos. Specifically, when Gordon shoots the first zombie in traptown and the first manhack in tunnels.
 
Autoaim ewww
anyway i can see Auto Aim in the Shaky Cam Videos Just Released
 
Auto aim for SP is awsome. I am sure there will be an option to disable/enable it.

everything about HL2 is So CooL
 
whats the fun in playing when you dont do any of the work?
 
Yeah, I never saw the point in auto-aim for an fps, aiming is practically the only thing you have to do.
 
Well, it's for people who aren't the hardcore mate, you have to think of the rest of the world too, not just the die-hard fans :)
 
I never play a game with AA is on, I always Disable it. I tried it once and Its cool. Six Three got a good point.
 
Theres only one thing i hate more than auto aim.

F1 games with driving aids....

all you have to do is press the forward key and the f*cking car stears itself.

Gay.
 
I turned auto aim on ONCE in HL1, wanted to see what it did. (Some game like UT2k3/4 it just makes it a little smoother)

once I saw that it would make you jump like, across the screen, I turned it off... *Shudders*
 
Maybe you should play HL1 with autoaim on again, because thats not what it does. HL1 autoaim doesn't move your mouse at all, it just registers a hit even if your aim isn't directly precise.
 
tehsolace said:
Maybe you should play HL1 with autoaim on again, because thats not what it does. HL1 autoaim doesn't move your mouse at all, it just registers a hit even if your aim isn't directly precise.

not true bud, the crosshair actualy does jump. I just tried it and I hovered the crossy to the right of a zombies head, and before I shot it jumped and "locked" onto its head...
 
Six Three said:
whats the fun in playing when you dont do any of the work?

Exactly. This is one of the reasons (among many others) that I hate the losers that cheat in multiplayer games.
 
Soundwave said:
Exactly. This is one of the reasons (among many others) that I hate the losers that cheat in multiplayer games.

exactly what I think! I can't figure out what kind of satisfaction cheaters get outta of cheating! Do they like seeing their name at the top of the score chart? maybe. It makes me feel so good that I'm reasonably good at CS without cheating, and that every round I earn my kills fair-and-square.
 
Mountain Man said:
Auto aim is for teh n00bs.
Damn! That is a retarted way to say it, yet you are correct about the fact. :eek:
 
cmon guys, of course its stupid to have auto aim in multiplayer.. not talkin about multiplayer though, thats a whole seperate issue.

i dont think the npc's are gonna get mad at you if you use autoaim in sp :rolleyes: :cheers:
 
Mac said:
i dont think the npc's are gonna get mad at you if you use autoaim in sp :rolleyes: :cheers:
...or will they? :naughty:
 
Yeah what if it locks on a npc while your aiming for something behind them?

With all the character interaction, auto aiming is going to be a risky business.


*I don't use autoaim btw. Don't see the point. I turned it off when I was playing Halo(pc) as well. Rather aim myself and do the game properly.
 
Six Three said:
not true bud, the crosshair actualy does jump. I just tried it and I hovered the crossy to the right of a zombies head, and before I shot it jumped and "locked" onto its head...

Oh yea the crosshair does jump, my bad. But I thought he ment the entire aim moves, not just the crosshair, which I was sure doesn't happen. My mistake though the crosshair does indeed move.

Bicka said:
Yeah what if it locks on a npc while your aiming for something behind them?

With all the character interaction, auto aiming is going to be a risky business.


*I don't use autoaim btw. Don't see the point. I turned it off when I was playing Halo(pc) as well. Rather aim myself and do the game properly.

It would be simple for valve to make autoaim only aim for enemies, in which case I don't think it should matter much if the user is shooting something behind the enemy and accidently shoots the enemy.
 
How about i record me completing the game and host it because you'll get more pleasure out of that. :upstare:
 
I dont like how the auto aim makes your cursor jump.

Plus I like the challenge of aiming. Getting INSANELY good with aim is so much fun. Like only trying to get head shots in CS was a lot of fun. You get really good at it.
 
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