Awp?

xcellerate

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Yea, i know. But should the gun be in the game? The only people who seem to think so are the 'awp whores', however i use the game and even i think it should be removed. I mean, i've played CS since 1.4 back when the colt had a scope on it, and the AWP used to go through everything and deal 200dmg doing so.

But it's WAY too powerful. Especially with the reloading bug, they should force the reload animation on it, even if you want to switch weapons you should have to wait until it's done the full bolt animation.

When you scope in the screen should go black and fade back to color, like in DOD. It should sway when standing and once you’re zoomed in your mouse speed should be cut in half or something.

Personally, i feel there should be NO sniper rifles, even the scout. But if you're going to have them, at least make them fair. If you are going to use a sniper rifle, the guns properties should FORCE you to have to sit still in one spot and you should not be able to kill 4 people in a row by jumping around pulling out different weapons and zooming in/out.

For a game that strives to be realistic it certainly fell on its face in the sniper rifle department.
 
Strives to be realistic? Yes, CSS is more realistic than not but, obviously, it's not totally realistic (how can any game be?). I mean, if you take 6 bullets of anything, you'd be down -- maybe not dead but certainly not moving.

In short, the AWP is fine. If you see an AWPer, there's always a way around him. If not, you should have bought a smoke. Sure, people can whore the AWP and get lots of kills. But that's because people aren't using their heads. Go around, don't walk out in plain sight, don't rush him, don't try to pick him off with your M4. You. Won't. Win.
 
CS is more of an arcady game then a realistic game. So the scope swaying and the fade in and out of scope would kinda take away the arcady-ness and speed of the game.

I can tollerate AWPers... i can beat them too. The best way to beat them really is to just wait them out, or just go another way and avoid them until they get close to you or whatever.
Theres always a way to beat them.

Keep it in the game.
 
xcellerate do this, please get shot in the leg with an AWP, see what happens to you. You will either just lose your leg or die from bleeding, you pick. Its not way too powerful, in real life the thing is DEADLY.
 
indeed, stop complaing about the awp. im a rifleman, not an awper, but theres nothing wrong with it, and as the previous posters have stated, there is always a way to beat them.
 
Qonfused said:
But that's because people aren't using their heads.
I lol'ed at that, that sentence being used in a text about a sniper is just plain funny :LOL:
 
How can you beat an entire team of awpers? I speak from a match I had earlier today. They went a few rounds with only glocks and then pwned us with awps.
 
I think if it's going to be AWP at least restrict it to one per team or something, we were playing Mac10's and glocks against a team full of AWP's, ridiculous.
 
Kyo said:
How can you beat an entire team of awpers? I speak from a match I had earlier today. They went a few rounds with only glocks and then pwned us with awps.
Smoke Spamming.

Qonfused said:
don't try to pick him off with your M4. You. Won't. Win.
Speak for yourself :p
 
Okay, if i see someone with an AWP i don't even bother with them, the problem is that they are often waiting for you to come around a corner and kill me before i even see them.

I can't carry around 15 smoke grenades and throw one each time i want to turn a corner can i?

i think we all can agree they HAVE the fix the reload bug. Why can't i reload my colt in 4/10 of a second by pulling out my pistol and then the colt again?

And yes, i realize that if i were shot with any round higher than a .22 i would be on my back. But the problem is that CS:S takes half of the realism from a weapon, and not the other half. They took the deadly half of the AWP but not the part where its impossible to jump from a ledge, land crouching and scoped, and lay down a perfectly accurate shot at 50 yards. There's a reason police don't go on the offensive with a sniper rifle, and it should be the same reason why players in CS:S don't.
 
Qonfused said:
Strives to be realistic? Yes, CSS is more realistic than not but, obviously, it's not totally realistic (how can any game be?). I mean, if you take 6 bullets of anything, you'd be down -- maybe not dead but certainly not moving.

In short, the AWP is fine. If you see an AWPer, there's always a way around him. If not, you should have bought a smoke. Sure, people can whore the AWP and get lots of kills. But that's because people aren't using their heads. Go around, don't walk out in plain sight, don't rush him, don't try to pick him off with your M4. You. Won't. Win.

well said.
all games will have players whoring a weapon and so CS/S happens to have AWP whores, the point is that theres always a way around it...whether one wants to take that way is a different story altogether.

as a general rule, i drop the AWP when i see the score is very lopsided in my team's favour...so yeah going by that rule u get some people who return the favour but theres always going to be people whoring certain guns in every game... however that does not mean those guns should be taken out...thats a rather weak thing to say.
 
CookieCuttah said:
I think if it's going to be AWP at least restrict it to one per team or something, we were playing Mac10's and glocks against a team full of AWP's, ridiculous.

ok so you went up against a full team of awps-who cares. just like evryone ahead of me said, wait it out. they will come to you. you just have to be patient(think i spelled that wrong). just figure out where they are and slowly work ur way around them. or heres an idea-buy an awp of ur own. and i dont beleive there is very many things that are unfair about the awp. i mean when u stand up-yea maybe u dont sway- but the accuracy of ur weapon goes down, rather than when ur crouched.
 
xcellerate said:
Okay, if i see someone with an AWP i don't even bother with them, the problem is that they are often waiting for you to come around a corner and kill me before i even see them.

I can't carry around 15 smoke grenades and throw one each time i want to turn a corner can i?

i think we all can agree they HAVE the fix the reload bug. Why can't i reload my colt in 4/10 of a second by pulling out my pistol and then the colt again?

And yes, i realize that if i were shot with any round higher than a .22 i would be on my back. But the problem is that CS:S takes half of the realism from a weapon, and not the other half. They took the deadly half of the AWP but not the part where its impossible to jump from a ledge, land crouching and scoped, and lay down a perfectly accurate shot at 50 yards. There's a reason police don't go on the offensive with a sniper rifle, and it should be the same reason why players in CS:S don't.

i agree with the fact that the reload bug should be fixed-cause when i have colt and i am reloading i seem to get awped everytime. but other than that i think the awp is just fine. :sniper:
 
I suppose it's a matter of taste
eg IMO BF2 is perfectly balanced despite the ridiculous bitching about people owning with grenade launchers, tanks, aircraft
on the other hand the awp is a very powerful weapon in real life but cannot be fired standing up, and is always used deployed
all the other cs weapons are underpowered compared to it, a sniper is one of the weakest classes on any battlefield and it is easier to use than any other weapon in cs when the opposite should be true
the scout has its place, a mobile useful weapon that requires skill
but the awp has no place in cs and was only added as a gameplay mechanism to slow the game down so that choke points became points of attrition and not fun combat :(
think of how much more fluidd css is when the autosniper and awp is restricted and then consider your thoughts about how cs is fine with it...

to put this in some perspective give me a steyr assault rifle and i (an average player at best) will range from 1-2 to 1 kill death ratio
give me an awp (as a below average sniper) and even against clan players my kill to death ratio will rise ridiculously
 
Nothing is overpowered. If you're a good shot with the M4 you can easily dodge an AWP against most people (I've played some people with unreal aim, however). It's just a case of ducking in and out of cover otherwise.

I can usually just totally dodge AWP's though.
 
c'mon dekstar taking 4-5 7.62mm rounds to the torso and still being able to run around compared to getting shot in the pinkie by an awp being an instant kill is not balanced
also the real skill of css is compensating for the recoil and spread of the bullets - a penalty the awp doesnt suffer
 
john3571000 said:
I suppose it's a matter of taste
eg IMO BF2 is perfectly balanced despite the ridiculous bitching about people owning with grenade launchers, tanks, aircraft
on the other hand the awp is a very powerful weapon in real life but cannot be fired standing up, and is always used deployed
all the other cs weapons are underpowered compared to it, a sniper is one of the weakest classes on any battlefield and it is easier to use than any other weapon in cs when the opposite should be true
the scout has its place, a mobile useful weapon that requires skill
but the awp has no place in cs and was only added as a gameplay mechanism to slow the game down so that choke points became points of attrition and not fun combat :(
think of how much more fluidd css is when the autosniper and awp is restricted and then consider your thoughts about how cs is fine with it...

to put this in some perspective give me a steyr assault rifle and i (an average player at best) will range from 1-2 to 1 kill death ratio
give me an awp (as a below average sniper) and even against clan players my kill to death ratio will rise ridiculously

i still think that the awp is fine but now that you pionted it out it really is a better game when auto sniper and awp are restricted-its more fun and it is more even. so if i had to choose between restricting and not-restricting awps/auto sniper i would definately rather have them restricted.
 
AWP's are piss easy to avoid in numbers, most awpers snipe in one place, just flash them, run around them, flash again, smoke and kill them. It's simple. The awp is balanced anyway....it's heavy as hell so the user can't be as manoeverable then usual so you can simply kill them within in close range unless they have a good aim with a pistol ;)

AWP's make the game more fun!
 
john3571000 said:
c'mon dekstar taking 4-5 7.62mm rounds to the torso and still being able to run around compared to getting shot in the pinkie by an awp being an instant kill is not balanced
also the real skill of css is compensating for the recoil and spread of the bullets - a penalty the awp doesnt suffer
Aim for the head :p. Usually only takes me 1/2 rounds with an M4 to take someone down at very long range (De_dust from CT Sniper-post to Double doors at A range).
 
dekstar said:
Aim for the head :p. Usually only takes me 1/2 rounds with an M4 to take someone down at very long range (De_dust from CT Sniper-post to Double doors at A range).
hence the skill using an m4/ak/scout to get long range perfect headshots
awp? shoot near to their hip and you get a kill :(
skills needed to use awp - yes
as much skill as pwning with the assault rifle/ pistol - definitely not
 
I agree that generally it is a less skilful weapon to use that most others, but I don't think it should be taken out. It's good that players are forced to slow down, flash, smoke...and use grenades, too, harhar, no really, I'm not saying my wife's fat but, etc etc.

At the same time I'm pretty sick of the statwhoring and lack of balancing that goes on on the public servers I play on. People stack to CT, camp in spawn as Terrorist on bomb maps, ignore the bomb, ignore hossies, ignore teammates calling for teamwork or back up - all for the sake of their stupid individual score. Lately it feels like the AWP is part of that - 'join us, buy an awp and forget the rest of the game, teamwork etc, just be a twat and bump up your kills', type o'thing. So yeah, whenever I get shot by an awp, I think, meh it's just an awp, it's not like they had to try very hard.

At the same time it helps to vary the gameplay when used well. Pretty much never use it myself though.
 
Awp in my opinion should not be taken out. Many members who make big area maps will kick people that use awp. And most will just not let anyone use awp. If this continues I suspect awp to be taken out which many say shouldent.
 
john3571000 said:
hence the skill using an m4/ak/scout to get long range perfect headshots
awp? shoot near to their hip and you get a kill :(
skills needed to use awp - yes
as much skill as pwning with the assault rifle/ pistol - definitely not
By that, Autosnipers should be taken out, not AWP's.

I mean hardly anyone with a brain uses autosnipers in CB/ ED matches. AWP's however need at least the skill to be able to stay still while shooting.

I do agree though they're highly overpowered.
 
dekstar said:
By that, Autosnipers should be taken out, not AWP's.

I mean hardly anyone with a brain uses autosnipers in CB/ ED matches. AWP's however need at least the skill to be able to stay still while shooting.

I do agree though they're highly overpowered.

They can be used quite commonly actually, but the awp is preferred as it is 1 shot kill with a tiny bit of skill. plus the auto can kick too much to be accurate against rushes. In the hands of a goo sniper an auto will demolish any rush faster then an awp will. They're also good deterrents as there is no downtime between shots to try and outmaneuvre like you would an awp. that said, i make tmps deterrents ;)
 
Septih said:
i make tmps deterrents ;)
Bwahaha I remember when we used to be able to rush the Tunnels in Dust as CT's with just TMPs, and be able to take out a whole team before they knew what was going on. Good times :)
 
if you really like playing cs, and you are getting put off by the retarded behaviour on public servers, please, i beg you, join the competitive scene. Get 4 mates, find an opposing team and scrim away. I dont know what the competitive scene is like in the UK or US as im living in Singapore, but scrimming/matching is infinitely more enjoyable than public servers for me. Furthermore, the AWP is an essential part of any competitive match and at the same time is not as dominating as in public play because of the teamwork involved in taking down a sniper. de_dust2 for life
 
that's good advice for US servers (in my opinion), but UK servers are far less annoying. I don't know, but I think it's because we get less cheaters on average with America, and so people are more friendly and stuff. I still prefer pubbing on good servers run by good people than scrimming, since my scrim skill sucks.
 
dekstar said:
Bwahaha I remember when we used to be able to rush the Tunnels in Dust as CT's with just TMPs, and be able to take out a whole team before they knew what was going on. Good times :)


did it in a match once :p

me and essy defending B on dust_2, they take out essy, i take out 2 with a nade and finish the other 3 off with a tmp for good measure, they didn't rush B again for a few rounds :p

They weren't a bad team either, they beat us if i recall.
 
you been playing since 1.4 and you're still complaining about the AWP?
 
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