"Axtinguisher" Soon

Status
Not open for further replies.

Avoidist

Tank
Joined
Sep 10, 2006
Messages
1,242
Reaction score
5
" We've almost completely wrapped up the next big release for Team Fortress 2, which will focus on the Pyro class, along with the Meet the Sniper movie. We've spent time looking at how the recent Medic release went, and have rolled feedback from that release into the new item designs for the Pyro and into the design of the achievements required to unlock those items. One item, shown here in concept form, will be the Axtinguisher. Although it does about half of normal damage to standard run-of-the-mill non-burning enemies, once you light someone on fire the Axtinguisher will guarantee a critical hit.

Along with all of the new content, we're also going to be making some significant changes to the Pyro class for everyone, regardless of whether they have unlocked any new items."

Full text, if you're lazy.

God damn that looks awesome.
 
I wonder how close they are. I didn't expect them to be very near finished yet.

Awesome all the same
 
Yeah I'm utterly shocked. When Doug said that the next set of achievements were soon after the Medic class, he meant it. I think that's the first time Valve has kept their word too! ;) Axe looks sweet too. Achievement_box, here I come!
 
I didn't expect them to be very near finished yet.

They have said that the weapons take them hardly any time, it was the loadout interface that kept us waiting for the Medic.
 
So.. if someone is on fire, and are hit by the axestinguisher, it gets a critical hit no matter what?
 
Will the 360 version be getting this????

I believe I made a mistake when I bought the console version.
 
2 weeks ago Valve mentioned that they'll have an announcement for the console versions.
 
Along with all of the new content, we're also going to be making some significant changes to the Pyro class for everyone, regardless of whether they have unlocked any new items.

YES.

Pyro has needed an overhaul for a while.

<3 Valve:cheers:
 
His point was that it was the loadout interface that kept us waiting... what does hardly any time translate to again?

Oh.

Infinity.
 
Status
Not open for further replies.
Back
Top