Battle Royale Update (Image!)

Zippy

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Hello, it's me again with my fake updates. Remember when I showed you all my fake 2nd Medic update, and it had the Battle Royale gamemode in it? Well, this time I made an update JUST on the Battle Royale aspect.

Image is here.

Please rate these factors 1 through 10:
• Image Creativity
• Realism
• Ideas
 
8/10 you put quite a bit of effort into the images.
5/10 it's a good idea and all, but it wouldn't be the type of thing TF2 would have
2/10 normally all this would be good, but it'd be so confusing and complicated you'd either be a newbie or a master (who takes advantage of newbies)
 
hm... what would the player models look like with no teams
 
Insta-Kill.

Did you get that from the Zombie Mod on CoD 5?
 
Spys would be kind of useless, seeing one of the big things going for them is disguising as the other team. With no teams, the only stealph the spy would have would be invisibility.
 
Medic wouldn't be entirely useless. His syringe gun and high speed are quite a good combat tactic. Spy would also be useful because he could disguise as the Engineer while he goes to get metal, the sentry wouldn't notice the difference - enemies would try and stay clear of the sentry, not walking in direct fire of it, giving the Spy a few seconds to hold out and maybe heal using the dispenser. And then the Spy could sap the sentry, wait for the engineer then run and stab him.
 
Awesome idea! I've always wondered what a TF2-based deathmatch game would be like.

Here are my suggestions.

The ammo boxes should be balanced a bit more:
- The mystery box shouldn't completely deplete your ammo, but cut it in half.
- The infinite ammo box could be replaced with a "no reload" box, which would eliminate projectile/bullet spam. You could also make it give Engineers 200 metal, or a free building upgrade, to make it meaningful to Engies.

And the powerups:
Doubles - Half the time, Doubles activates specifically when you switch directions to keep the decoy from always splitting off in a "different" direction the instant you get hit, so it isn't possible to predict which model is the player based on which direction each takes.
Lightning Arm - Change it to insta-kill Melee attacks. Melee attacks are kind of cagey and hit-or-miss, and making it a one-hit kill is kind of the same gameplay result (high melee damage at a high rate) without the psychological cageyness of "normal melee attacks, just more often".
Mad Dash - 2x is way too fast, especially for Scout. Should be 1.5x. Or maybe 2x for everyone except Scout, and Scout gets 1.5x.
Radial Ammo - Boxes spawn just behind you instead of around you. So to get the bonuses, which are admittedly pretty good and I assume there will be more than one of them, you either have to backtrack slightly or stand perfectly still for a few seconds. Take the good with the bad.
Thrice the Pain - Too powerful.
Psychosis - I can't think of a way to make mind control useful or intuitive, especially in a high-velocity gametype like free-for-all deathmatch. But if you can... go for it. Very interesting idea.

To make the Medic playable, you could set this:
- Medigun charge rate is 5x normal
- Medigun can target enemies
- Medigun does not heal or deal damage.
- Ubercharges are inflicted upon self, and are activated the same way the Demoman's stickies are detonated (rightclick at any time).

The Medic would have to be stealthy, stalking enemies and leeching their life essence when nobody is looking.
 
and if you don't kill someone in in a certain amount of time you blow up!!!!

don't know thought would be a nice add
 
and if you don't kill someone in in a certain amount of time you blow up!!!!

don't know thought would be a nice add
I didn't want to say this but, that post just got me aroused.
 
I don't know, a "Lithium" style TF2. I like it.

Would be cool if instead of powerups you get the better you do *Makes the really good people impossible to kill* make it power-ups that are on the ground that you can snag up. Haste, double damage, etc. Gives you that feeling of "chance". And maybe not make it a life limit but a time limit.

I do like your idea, also.
 
I thought of the blow up idea from the Japanese movie "battle royal" where a bunch of teenagers are transported to a island where they must kill eachother till one is left alive

they all have these necklaces that trace they're pulse,location and also bombs if they try to remove them,go into a certain area or most of all don't kill another student they blow up.....


I think in one verison of the team fortress 2 battle royal
the players don't kill least another player in the amount of time they are given they would blow into chunks for it

That they must kill to stay alive

this type of time has been used in many games before and players are warned with ether a beeping or pulsing sounds warning the player that the time limit is almost up and they must hurry and kill someone before they are ended
 
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