BeeStruction

theotherguy

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BeeStruct.jpg



>>>>>>>>>>>Download<<<<<<<<<<<<<<<<<


BeeStruction is a game in which you control a hive of bees to grow, swarm, and consume everything in the game world.

I was the technical director and lead programmer on this project, which was developed by Carnegie Mellon University's Game Creation Society over the course of a semester.

Requires Direct X 9.0 and a Windows operating system to run.


EDIT:

If you get this error:
"Unable to install or run the application. The application requires that assembly
....."

You will have to install Microsoft's .NET SDK:
http://www.microsoft.com/downloads/...77-D584-42D2-8024-893FCD9D3E82&displaylang=en

I am truly sorry for this.
 
BeeStruction is a game in which you control a hive of bees to grow, swarm, and consume everything in the game world.

Downloading now :devil:


EDIT Hmmm, got this message when I tried to install:

yikes.jpg


I have all the mandatory Windows updates installed. Running Vista.
 
The download link was broken because I was trying to fix that above error.

The above error is related to the fact that I am using some fancy XNA libraries which may not be included in the installer.

If you get the error "Unable to install or run the application. The application requires the assembly..."

Then you may have to download XNA game studio 3.1, which you can get here:
http://www.microsoft.com/downloads/...77-D584-42D2-8024-893FCD9D3E82&displaylang=en


It will also require you to get Visual Studio 2008, which is extremely unfortunate.
 
Downloading now :devil:


EDIT Hmmm, got this message when I tried to install:

yikes.jpg


I have all the mandatory Windows updates installed. Running Vista.

I believe you need the XNA redistributable. Let me find it for you. I've worked with XNA before, but I ca


EDIT: Disregard this link. Seems his file already has the 3.1 redistributable included. You should be able to run the setup.exe to install the XNA 3.1 redistributable, and then be able to run his application. I'm testing it for myself now.

Hey theotherguy, how have you liked working with XNA on this project? I have two training modules for XNA from 3dbuzz, haven't gotten the third one yet. I really love XNA, especially the idea of it, but haven't been able to put forth enough time yet.


EDIT: Nope... not working. Weird. Getting the same problem as Shakermaker.


http://blogs.msdn.com/astebner/archive/2008/11/25/9143059.aspx

Since we released XNA Game Studio 3.0, I've heard of a few problems from customers via my blog and the Creators Club forums related to deployment of Windows game projects that include custom content processors. Most of the problems I've heard of so far involve using ClickOnce to deploy a game, then receiving the following error message when attempting to run the game on another computer that doesn't have XNA Game Studio 3.0 installed:

Unable to install or run the application. The application requires that assembly Microsoft.Xna.Framework.Content.Pipeline be installed in the Global Assembly Cache (GAC) first.

This error is typically caused by including a reference to the custom content processor in the Windows game project even though the processor is only needed at build time. If the processor is only needed at build time, you only need to include a reference to it in your content project. Doing this will prevent any dependencies on content pipeline assemblies while running your game. This is important because the XNA Framework Redistributable 3.0 does not contain content pipeline assemblies, which means that the only way to run a game that requires content pipeline assemblies at runtime (and not just at build time) is to install XNA Game Studio 3.0 on the target system.

Looks to me like theotherguy needs to remove some things as per that article... or require people to have the latest XNA SDK, which is not good for consumers, only developers.
 
Yes, I know. That is the issue. I am using custom content processors for my game. There is absolutely no way around this that I know of.

EDIT: Removed a custom processor from my references. Will rebuild and redistribute within the hour.
 
Alright. I'm going to install the SDK myself, but only because I already had a previous version installed(3.0)

I'll let you know what I think of the game in a little bit.


How have you liked using XNA? Last I remember you were working with java, weren't you? For your space game?
 
Yes, XNA is a great platform. It makes making great-looking games very easy. Unfortately, as you can probably tell, it is a bitch to distribute. The support is also great, and there are tons of tutorials on the web, and third party libraries.


EDIT: new version without custom content processors is up and uploaded. If this doesn't work, I'm afraid that you'll have to get Microsoft's XNA SDK to run this.
 
Mine is just stuck here:

23wuxqx.jpg


Edit: Scratch that, something's happening!
 
It takes like 10 years to download that. Sorry. You can try installing it directly from Microsoft.
 
I have yet to play more of the game. Just gave it a little run through. Found an error.

wijyow.jpg
 
I have yet to play more of the game. Just gave it a little run through. Found an error.

Judging by the giant explosion in the shot it looks like you made it to the end, and the missile destroyed something it wasn't supposed to. I haven't gotten this particular error before, but thanks for pointing it out!
 
Judging by the giant explosion in the shot it looks like you made it to the end, and the missile destroyed something it wasn't supposed to. I haven't gotten this particular error before, but thanks for pointing it out!

I like the gameplay mechanics. I hope to get to that point eventually once I get back into my XNA courses from 3DBuzz. If that was the end though, the gameplay seems to be a bit lacking, at least so far as challenge goes. Though the thing that caused the crash kind of kicked my ass, so it was like from 0-60 in 2.5 seconds as far as challenge went.
 
I like the gameplay mechanics. I hope to get to that point eventually once I get back into my XNA courses from 3DBuzz. If that was the end though, the gameplay seems to be a bit lacking, at least so far as challenge goes. Though the thing that caused the crash kind of kicked my ass, so it was like from 0-60 in 2.5 seconds as far as challenge went.

Well, it was an academic project made over the course of a semester, so we weren't quite able to get in all the ideas we had anticipated. The final boss was supposed to represent where the game would have gone, had we had more time. The next level was going to be set in a city with the military attempting to destroy your hive, but we never made it that far.
 
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