B
Bash
Guest
Hi there (first post)
I just started hl2 mapping but I got a lot of mapping experience so I ain't a total beginner :bounce:
But I have some issues I would like to get cleared.
Gernerally I have some lighting/shader problems in my first playground test map:
1. The Player weapon is always fullbright, even if the player stands in shadow covered areas. In normal hl2 or in other custom maps everything works fine, so it's not an hardware issue :rolling:
2. I added Dr Kleiner for proportion looks and I noticed that his glases are also fullbright, the body itself is nice shaded.
3. I don't have any specular color on textures, even I used texture which suppose to have one (can see the specular paintings on the texture) Do I have to activate the "special shader" behaviors of each texture? If yes, how'd I do that?
4. Stuff i.e. a Combine soldier doesn't have any reflection maps...
I compiled the map with the normal flags and got no error messages.
Maybe this are self-explaining problems but I haven't figured out a solution yet. Thanks for all help
I just started hl2 mapping but I got a lot of mapping experience so I ain't a total beginner :bounce:
But I have some issues I would like to get cleared.
Gernerally I have some lighting/shader problems in my first playground test map:
1. The Player weapon is always fullbright, even if the player stands in shadow covered areas. In normal hl2 or in other custom maps everything works fine, so it's not an hardware issue :rolling:
2. I added Dr Kleiner for proportion looks and I noticed that his glases are also fullbright, the body itself is nice shaded.
3. I don't have any specular color on textures, even I used texture which suppose to have one (can see the specular paintings on the texture) Do I have to activate the "special shader" behaviors of each texture? If yes, how'd I do that?
4. Stuff i.e. a Combine soldier doesn't have any reflection maps...
I compiled the map with the normal flags and got no error messages.
Maybe this are self-explaining problems but I haven't figured out a solution yet. Thanks for all help