BG42 looking for devs!

  • Thread starter Thread starter [BG42]Bobton
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[BG42]Bobton

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www.battlegroup42.com
www.battlegroup42forum.com

Currently we are looking for:


Skinners do not have to know how to unwrap, but it would be nice if you were able to. High quality work is a MUST.

Static Modellers
should be able to make convincing structures (buildings, bridges, signs etc.) from the WWII era, Westren Europe Buildings are a priority.

Unwrappers
should be able to unwrap something within a few days. It is totally understandable if you have some pressing matters that must be attended to first, however.

Mappers
should be able to make maps that have relative fairness to it. Maps don't have to be 100% accurate in landscape but should reflect the conditions (What vehicles were used there, what vegetation, what buildings etc.).

Player Modellers
should be able to make player models for any nation we are hoping to add. It would be great if you can also Rig the Skeleton to the model, but this isn't required.

Riggers
should be able to completely skin a model to the BF2 skeleton. If you can actually animate the player model as well, that would be great, but once again not required.

If you have any other skills not listed here that you think would help out any more, or if you have any questions, email me/add me to msn at [email protected]!

In any case, if you can help us out go to our forums and post something in the recruitment section

A few samples of what we have (Our of many):

MP40.JPG


Carbine.JPG


k98.JPG



Thank you!
-[BG42]Bobton
 
Edited because I'm starting to feel like an arse on these forums.

Good luck with the mod.
 
lol this forum is turning more into a bf2 forum.
 
Seeing how you're only recruiting for a modification I'll let this blatent advertising pass, on a condition of course :) I hope to see you posting more on this forum (not just about your mod).
 
You guys obviously have never played the original Battlefield. This isn't a run-of-the-mill World War 2 modification. They've been around forever, and have always proven it by the great quality in their work. Good luck on the Battlefield 2 engine, Bobton.
 
Sorry Munro, I assumed this was a separate forum for BF2 so I posted that here.

Thanks for the words Mujuro :)
 
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