B
[BG42]Bobton
Guest
www.battlegroup42.com
www.battlegroup42forum.com
Currently we are looking for:
Skinners do not have to know how to unwrap, but it would be nice if you were able to. High quality work is a MUST.
Static Modellers should be able to make convincing structures (buildings, bridges, signs etc.) from the WWII era, Westren Europe Buildings are a priority.
Unwrappers should be able to unwrap something within a few days. It is totally understandable if you have some pressing matters that must be attended to first, however.
Mappers should be able to make maps that have relative fairness to it. Maps don't have to be 100% accurate in landscape but should reflect the conditions (What vehicles were used there, what vegetation, what buildings etc.).
Player Modellers should be able to make player models for any nation we are hoping to add. It would be great if you can also Rig the Skeleton to the model, but this isn't required.
Riggers should be able to completely skin a model to the BF2 skeleton. If you can actually animate the player model as well, that would be great, but once again not required.
If you have any other skills not listed here that you think would help out any more, or if you have any questions, email me/add me to msn at [email protected]!
In any case, if you can help us out go to our forums and post something in the recruitment section
A few samples of what we have (Our of many):
Thank you!
-[BG42]Bobton
www.battlegroup42forum.com
Currently we are looking for:
Skinners do not have to know how to unwrap, but it would be nice if you were able to. High quality work is a MUST.
Static Modellers should be able to make convincing structures (buildings, bridges, signs etc.) from the WWII era, Westren Europe Buildings are a priority.
Unwrappers should be able to unwrap something within a few days. It is totally understandable if you have some pressing matters that must be attended to first, however.
Mappers should be able to make maps that have relative fairness to it. Maps don't have to be 100% accurate in landscape but should reflect the conditions (What vehicles were used there, what vegetation, what buildings etc.).
Player Modellers should be able to make player models for any nation we are hoping to add. It would be great if you can also Rig the Skeleton to the model, but this isn't required.
Riggers should be able to completely skin a model to the BF2 skeleton. If you can actually animate the player model as well, that would be great, but once again not required.
If you have any other skills not listed here that you think would help out any more, or if you have any questions, email me/add me to msn at [email protected]!
In any case, if you can help us out go to our forums and post something in the recruitment section
A few samples of what we have (Our of many):
Thank you!
-[BG42]Bobton