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What's a BGM and what belongs to it?
The music is supposed to be depressing to show the pathetic state the humans are in...how they are being slaughtered and the lies of "a better life".
And zombieturtle, do you have the name of the track?
Are you hinting at what dr.Breen points out in the end?
"Did you know your contract was open for the highest bidder" or something?
Edit: every track has a name. Even the HL1 ones did.
PS: i don't think Alyx would betray Gordon. By the stuff i've seen she is in love...?
One of my favourites is the bridge music, so calm and soothing. I think it's Lab Practicum.
There are some cool non-atmospherics also, such as "CP Violation".
AND "Apprehension and Evasion".
As for the bridge...that part of the game felt so...empty...with the music and all making the feeling deeper...i always get this feeling while playing games that have a superb and epic storyline and then there are some levels that just disturb you in a weird way...not that "its so sick" way...something else...you just feel empty and like a zombie while you play.:|
And i really don't think the bridge music is Lap Practicum. It only lasts for 4 secs. It's gotta be something else.
I think it was Suppression Field.
Traige at Dawn, potmonkeys.
The end of Ravenholm one is called Particle Ghost.
One of my favourites is the bridge music, so calm and soothing. I think it's Lab Practicum.
I always did wonder, though, why is the Highway 17 music played at Sandtraps? I have a feeling that Sandtraps is one loading zone too long, it should start at the lighthouse, not just another part of Highway 17.
That's what I did.Extract them
I love the soundtrack. In most areas its essential for the atmosphere. Go Kelly Bailey!