T
Total Carnage
Guest
Ok ive got a nearly finished map and as soon as i leave my T spawn either in spectate mode or by playong the game crashes. If i join ct, the game crashes.
Here is my compile log
** Executing...
** Command: "c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.vmf
Can't find surfaceprop stone for material STONE/INFWLLJ, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_05rt"
Can't load skybox file skybox/sky_day03_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (129736 bytes)
Placing detail props : 0Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
.Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
.Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
.1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 407 texinfos to 305
Reduced 27 texdatas to 24 (763 bytes to 576)
Writing C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
reading c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.prt
955 portalclusters
3303 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 42312 visible clusters (0.00%)
Total clusters visible: 769151
Average clusters visible: 805
Building PAS...
Average clusters audible: 954
visdatasize:233038 compressed from 229200
writing c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
2788 faces
1 degenerate faces
1925293 square feet [277242272.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2787 patches before subdivision
32539 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27)
transfers 2744996, max 1050
transfer lists: 20.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0342 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Here is my compile log
** Executing...
** Command: "c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.vmf
Can't find surfaceprop stone for material STONE/INFWLLJ, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_05rt"
Can't load skybox file skybox/sky_day03_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (129736 bytes)
Placing detail props : 0Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
.Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
.Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
Material NATURE/DIRTFLOOR001A uses unknown detail object type citygrass01!
.1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 407 texinfos to 305
Reduced 27 texdatas to 24 (763 bytes to 576)
Writing C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
reading c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.prt
955 portalclusters
3303 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 42312 visible clusters (0.00%)
Total clusters visible: 769151
Average clusters visible: 805
Building PAS...
Average clusters audible: 954
visdatasize:233038 compressed from 229200
writing c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\axofthebeholder\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\axofthebeholder\sourcesdk_content\cstrike\mapsrc\sdk_castle.bsp
2788 faces
1 degenerate faces
1925293 square feet [277242272.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2787 patches before subdivision
32539 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (27)
transfers 2744996, max 1050
transfer lists: 20.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0342 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish