Bink Video exe's: Texture tearing & green pixels

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EnochLight

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Not sure if this has been posted on before, so forgive me if this has been discussed. However, I have watched the 3 Bink Video.exe's released thus far, and in particular in the G-Man clip I can see a tear in the texture on his neck, as well as strange green "dead pixels" in the background. The green dead pixel phenomona seems present in all clips thus far.

Is this just my exe's, or are you guys seeing this too? If these are in fact present, I hope Valve fixes this prior to release!

Cheers,

EnochLight

reason2.jpg
 
Hmmm...strange - I'll try to take a screenshot and post what I'm seeing.

Cheers,

EnochLight

reason2.jpg
 
Originally posted by EnochLight
Not sure if this has been posted on before, so forgive me if this has been discussed. However, I have watched the 3 Bink Video.exe's released thus far, and in particular in the G-Man clip I can see a tear in the texture on his neck, as well as strange green "dead pixels" in the background. The green dead pixel phenomona seems present in all clips thus far.

Is this just my exe's, or are you guys seeing this too? If these are in fact present, I hope Valve fixes this prior to release!

Cheers,

EnochLight


The tear on his neck was spotted before and can be spotted on anyones computer.

The dead pixels could be your monitor, being more highlighted on a black background.

The only solution to that is to buy a new monitor...
 
Re: Re: Bink Video exe's: Texture tearing & green pixels

Originally posted by BWMASTER
The tear on his neck was spotted before and can be spotted on anyones computer.

The dead pixels could be your monitor, being more highlighted on a black background.

The only solution to that is to buy a new monitor...

Good to see that my clips weren't the only ones that had the texture tears - I'm guessing Valve is aware of this and will try to clean it up prior to release.

However, my monitor is a new Mitsubishi Diamond Pro 2070 SB 22" and has absolutely no flaws - the pixels are not my monitor, but only present in the clips. Please see the screen shot links below taken from the Bink videos.

Cheers,

EnochLight

reason2.jpg


Green/Dead pixels: http://www.nympheas.org/pictures/deadpixels.jpg

Texture tear & green pixels: http://www.nympheas.org/pictures/texturetear.jpg
 
is your system/videocard overclocked at all? the ones on gmans neck everyone sees, but the ones in kleiners lab and in the background of gman's video i surely didnt notice, were they only there briefly?
 
Yea, I only noticed the flaws in the G-Man video. I don't know why you have dead pixels in Kleiner's lab. I think FSAA should fix G-Man's neck if Vulva can't come up with a fix in time, but then we have to wait for new ATI drivers to fix the FSAA with HL2 and DirectX9.
 
My system is not overclocked, and I have a 32 meg DDR video card (Geforce 2). My CPU is an Athlon XP 2700+ and I run 1024 Megs of PC2700 on an Asus A78X Deluxe via Windows XP Pro.

I'm starting to believe that the green pixel thing is an anomaly on my video card or the Bink Player in my system. I just watched all three clips several times and the areas in which the green/dead pixels appear change overtime - and since these are pre-recorded clips it must have something to do with my video card is rendering the video (or the bink player). I'm now certain that it's not the game.

Cheers,

EnochLight

reason2.jpg
 
Originally posted by EnochLight
My system is not overclocked, and I have a 32 meg DDR video card (Geforce 2). My CPU is an Athlon XP 2700+ and I run 1024 Megs of PC2700 on an Asus A78X Deluxe via Windows XP Pro.

I'm starting to believe that the green pixel thing is an anomaly on my video card or the Bink Player in my system. I just watched all three clips several times and the areas in which the green/dead pixels appear change overtime - and since these are pre-recorded clips it must have something to do with my video card is rendering the video (or the bink player). I'm now certain that it's not the game.

Cheers,

EnochLight

http://www.nympheas.org/pictures/reason2.jpg

sounds like time to upgrade that video card :) its cooling solution might not be performing optimally, causing graphic corruption.
 
Originally posted by Xtasy0
sounds like time to upgrade that video card :) its cooling solution might not be performing optimally, causing graphic corruption.

Yeah, I've been planning on doing that for some time. I'm prepared to spend $300 to $450 for a decent card; I'm just not certain which direction to go. I've been in the nVidia camp since the Geforce came out, but since this FSAA thing reared it's ugly head ATI is look'n mighty sexy right now.

Any thoughts on the 256 meg 9800 Pro vs the 128 meg 9800 Pro? Toms Hardware is saying unless you play in high res or push a lot of textures, the extra memory is a waste. I'm thinking with Half-Life 2, this just might be the case.

What to do...what to do...

Cheers,

EnochLight

reason2.jpg
 
Originally posted by EnochLight
Yeah, I've been planning on doing that for some time. I'm prepared to spend $300 to $450 for a decent card; I'm just not certain which direction to go. I've been in the nVidia camp since the Geforce came out, but since this FSAA thing reared it's ugly head ATI is look'n mighty sexy right now.

Any thoughts on the 256 meg 9800 Pro vs the 128 meg 9800 Pro? Toms Hardware is saying unless you play in high res or push a lot of textures, the extra memory is a waste. I'm thinking with Half-Life 2, this just might be the case.

What to do...what to do...

Cheers,

EnochLight

http://www.nympheas.org/pictures/reason2.jpg

valve might be releasing higher end textures and normal maps (like advanced bump mapping) for people with 256MB of ram on their video card, but im sure the 128MB version will play it just fine.
 
I would get the 256 if you can...because I believe the maps will be given the option of having the textures uncompressed for better quality ingame...and the only way to utilize this feature fully is to have the 256mb video card...

its not a big deal...but if you spend the extra dollars you'll have the highest performance possible...get it if it's worth the money...
 
Originally posted by Novar
the difference between the 256mb and 128mb versions of the 9800pro is minimal
http://www.beyond3d.com/reviews/ati/9800_256/ (read the benchmarks)

Thanks for pointing me to that review; I think I might have just saved myself some cash. It's looking like the 128 version will suffice for now; frankly, I don't play in res any higher than 1280 x 1024 anyway, so once ATI can fix that FSAA bug when Direct X 9.1 is released, I should be a happy camper. I think that HL2 was displayed in 1280 x 1024 at E3, was it not?

Cheers,

EnochLight


reason2.jpg
 
i play at 1024x768 i think it is, so i should be able to use uncompressed even without 256 eh?
 
I wouldn't sweat it at that resolution. If it makes you feel any better, I just ordered a 128 Meg Radeon 9800 Pro. ;-)

Cheers,

EnochLight
 
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