KagePrototype
Tank
- Joined
- Sep 28, 2003
- Messages
- 6,356
- Reaction score
- 1
Nice little "hey Bioshock is totally awesome" article over at Eurogamer appeared today. It takes a few common criticisms and tries to paint them in a new light:
http://www.eurogamer.net/article.php?article_id=88881&page=1
You don't have to agree to find it interesting, at the least.
The game's basically divided into three, broad sections. The first third is the introduction to the world of Rapture. Here, you're lobbed into this world gone mad at the bottom of the sea, progressing through an example of how the three pillars of the society have decayed. You'll have noticed Science, Industry and Art being the three inscriptions as you enter the bathosphere for the first time - which neatly ties into the medical lab, the fisheries and the debased stage-show of Fort Frolic. This is the world. This is how it is. The middle third, broadly speaking, is about your character. Who you are, what you're doing and - eventually - how you're being controlled. You're a slave, a meat-puppet murderer guided by a nihilistic force. Clearly, this grates. You want to get out of that.
The final third, primarily, is about how this is as true for everyone else in Rapture as you, one way or another. You move from the personal nature of control to how a society has been manipulated. The training of the Little Sisters - best personified by the Pavlovian electric shock machine that rewards you for rejecting the silhouette of a woman in favour of the hulking Big Daddy shape - is obvious enough, but how Fontaine manipulated society into revolt in his favour is key. Your first sight in Fisheries is a man strung up and torn apart, with the grim sign "Smuggler" to warn off anyone trying something similar. Looking at the discarded suitcase reveals what the contraband was - Crucifixes and bibles. People killed for trying to express faith? What manner of monster is Ryan? Except that's reversed in the final third. Fontaine's charities were everything that Ryan feared and loathed, using the cover of altruism to gain a power base and willing servants. After the final third, the nature of Rapture is made perfectly clear - Ken Levine's point of unquestioningly following any pre-set belief system being not the smartest thing in the world is made precisely.
http://www.eurogamer.net/article.php?article_id=88881&page=1
You don't have to agree to find it interesting, at the least.