BioShock Water! Interview + Video

Yeah, it looks amazing... and so it should considering they've a whole team working on only the water.

Sweeeeeeeeeeeeeeeeeeeeeeet.
 
Oh god the stairway shot was incredible :O
 
Hmm, timing out...must be damn good!! Not that I needed another vid to prove that to me or anything though--this game looks incredible!

EDIT: Just watched on Gametrailers and yes, the water looks f'ing amazing. It would be great if this game ever came out.
 
pretty awesome.... the most unconvincing shot was the water gushing out of the tank or whatever
 
I can't wait for this, not because of the Water but because it's a ****ing spiritual Sequel to the System Shock series.:>
 
The staircase was very impressive. So was the water when he was looking out into the ocean through the glass.
The rest doesn't seem that much of an improvement over most other water in any other game.
 
The staircase was very impressive. So was the water when he was looking out into the ocean through the glass.
The rest doesn't seem that much of an improvement over most other water in any other game.

doesnt the water respond to physics though?
 
doesnt the water respond to physics though?

I know Half-Life 2's water "properly refract the light and calculates surface reflectivity" or something - but that may not be physics...only lighting.

Take that for what you will, but just because a game developer says their game does something, doesn't always mean all of the other games don't do it.

But I'm not very certain that all of the other games out there have water that responds to physics :|
 
Only games that i know for now that has water responding to physics is Crysis and this game, if you know more Baal tell us which.
 
Baal, have you changed nicknames on hl2.net, if so what were your previous nicks.
 
I never have, it's just me :|

I've been tempted to because I hate this username and I haven't used it anywhere besides here in years.
 
I have never noticed you until like 2 months ago, which seems weird since I like your posts and you seem like a likable guy.

Maybe it's the avatar, I'm so focused on the avatar that I don't even look at the name anymore. What were your previous avatars.
 
I think for probably two years my avatar would have been similiar to this:

toronto_maple_leafs_1992.gif
 
the only physics library to even offer fluid dynamics at the moment is physx .
 
the only physics library to even offer fluid dynamics at the moment is physx .
There are none-PhysX games on their way that offer full fluid dynamics/physics..

http://www.liquiddragon.com/tech.php

Splash also features the first ever real-time full fluid dynamics engine. Our unique fluid physics solver combined with advanced programmable shaders technology allow us to create some of the most realistic and interactive environments ever seen in a computer game.
 
I know Half-Life 2's water "properly refract the light and calculates surface reflectivity" or something - but that may not be physics...only lighting.

Take that for what you will, but just because a game developer says their game does something, doesn't always mean all of the other games don't do it.

But I'm not very certain that all of the other games out there have water that responds to physics :|

nope thats not water physics that is just buoyancy in hl2. im talking about if you splash then you see the splash or a wave.
 
Like I've said before, I'm going to be playing the entire Oceanic album by Isis pretty much all the time during this game. My god this looks beautiful.
 
Game looks great. I hope they deliver on gameplay as well, otherwise we are just dealing with a house of cards.
 
The water spewing out of the pipe looks really ugly, looks like sprites :/ otherwise it looks awesome.


There are none-PhysX games on their way that offer full fluid dynamics/physics..

http://www.liquiddragon.com/tech.php

Splash also features the first ever real-time full fluid dynamics engine. Our unique fluid physics solver combined with advanced programmable shaders technology allow us to create some of the most realistic and interactive environments ever seen in a computer game.

Looks cool and all but why is the water only reacting in one way? Its only reacting in one axis, and not 360 degrees around. If they really want to license that engine they gotta make it so the water reacts from all ways, not just one.
 
Not impressed until I see some real interactions with it, like break a glass to let a sh17load come on you and disperse off perfectly.
 
nope thats not water physics that is just buoyancy in hl2. im talking about if you splash then you see the splash or a wave.

FEAR did that pretty good, even tho there was bearly any water in the game they had a really neat shader that made waves while moving in the water and shooting it. They looked real also.
 
Back
Top