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Draculas_Guest
Guest
Recently there's been some heated debate over the story of Half Life 2. While some feel that its non-existant or undeveloped, others feel its fantastic and brilliantly told. Currently, my opinion lies somewhere between the two. Overall I loved the game and I think that there is a good story hidden away in there, but that Valve needed to communicate some elements across more clearly.
Now I'm well aware that the story is apparently "out there" in the form of newspaper snippets and various tidbits, but as I've said before, I want to play Half Life 2 and have fun doing it, not spend 5 hours in Nova Prospekt hunting for a coke can that has the answers to the G-mans existance hidden under it. People have praised HL2 for not "spoon feeding" the player, and while I can see where those comments are coming from, I think that there was one instance when there needed to be something a bit more substantial for the player to sink their teeth into. Remember that bit in Terminator 2 when Arnie describes the future history of Skynet, and Dysons role in the development of the neural processor? That was one of the elements that made T2 a great sequel, it made the viewer go "ooh" and "aaah" as it got much deeper into the story.
One opportunity I think would've been good for a moment like that would have been in Black Mesa East. After the intrigue of the introduction, and the excitement of the airboat chase, you arrive at this hidden base where some major characters like Eli Vance and Judith Mossman are secretly working on teleporting technology. This feels the most natural point in the game to find some answers out on whats been happening. Unfortunately though, there's very little content there other than some scraps of newspaper. Soon after you turn up, you head off to play catch with a robot dog, and then its more run and gun action. Apparently, thats "sophisticated" storytelling.
While I'm glad that Valve took a lean approach to the storytelling in general, I think that BME was one instance when they needed to get heavier with some of the details. Obviously I dont want the game to get bogged down in lengthy speeches, however in this case I think it would have been much more rewarding for the player to learn more about the "7 hour war" instead of being shuffled off to the next bit of shooting.
Think of the original Star Wars, with the scene where Obi-wan reveals to Luke that his father was a Jedi knight, that was "murdered" by Darth Vader. Its a great scene by itself, but it also sets the stage for the conflict between Luke and Vader in the rest of the trilogy. Couple that with the recorded message from Princess Leia and it helps put the rest of the film into some perspective.
In a similar fashion, BME needed to reveal more in order to put the rest of the game into some kind of perspective. It also would have been a good opportunity to develop Eli's character more as Gordon barely has time to get re-acquainted with him. (which in turn would make Eli's rescue even more urgent as his character would have heavier grounding)
While I enjoyed Half Life 2 a great deal, and had fun finding the clues dotted around the game, I feel that Black Mesa East was a weak link in the chain.
My experience of playing HL2 is like that of watching the original version of Aliens. Its great, but a Special Edition could really help flesh out some of the details.
Now I'm well aware that the story is apparently "out there" in the form of newspaper snippets and various tidbits, but as I've said before, I want to play Half Life 2 and have fun doing it, not spend 5 hours in Nova Prospekt hunting for a coke can that has the answers to the G-mans existance hidden under it. People have praised HL2 for not "spoon feeding" the player, and while I can see where those comments are coming from, I think that there was one instance when there needed to be something a bit more substantial for the player to sink their teeth into. Remember that bit in Terminator 2 when Arnie describes the future history of Skynet, and Dysons role in the development of the neural processor? That was one of the elements that made T2 a great sequel, it made the viewer go "ooh" and "aaah" as it got much deeper into the story.
One opportunity I think would've been good for a moment like that would have been in Black Mesa East. After the intrigue of the introduction, and the excitement of the airboat chase, you arrive at this hidden base where some major characters like Eli Vance and Judith Mossman are secretly working on teleporting technology. This feels the most natural point in the game to find some answers out on whats been happening. Unfortunately though, there's very little content there other than some scraps of newspaper. Soon after you turn up, you head off to play catch with a robot dog, and then its more run and gun action. Apparently, thats "sophisticated" storytelling.
While I'm glad that Valve took a lean approach to the storytelling in general, I think that BME was one instance when they needed to get heavier with some of the details. Obviously I dont want the game to get bogged down in lengthy speeches, however in this case I think it would have been much more rewarding for the player to learn more about the "7 hour war" instead of being shuffled off to the next bit of shooting.
Think of the original Star Wars, with the scene where Obi-wan reveals to Luke that his father was a Jedi knight, that was "murdered" by Darth Vader. Its a great scene by itself, but it also sets the stage for the conflict between Luke and Vader in the rest of the trilogy. Couple that with the recorded message from Princess Leia and it helps put the rest of the film into some perspective.
In a similar fashion, BME needed to reveal more in order to put the rest of the game into some kind of perspective. It also would have been a good opportunity to develop Eli's character more as Gordon barely has time to get re-acquainted with him. (which in turn would make Eli's rescue even more urgent as his character would have heavier grounding)
While I enjoyed Half Life 2 a great deal, and had fun finding the clues dotted around the game, I feel that Black Mesa East was a weak link in the chain.
My experience of playing HL2 is like that of watching the original version of Aliens. Its great, but a Special Edition could really help flesh out some of the details.