Black Mesa Media Update!

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Ruubie

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Check it out! http://blackmesasource.com/

Merry Christmas Black Mesa fans! We're proud to bring you some new media and updates on development progress!

First off, we'd like to draw attention to the fact that voting is taking place for Mod of the Year on the ModDB website! If you want to vote for us, visit this link, scroll down to Best Upcoming Mods, and click on our banner to vote!

Development has been going great and proceeding steadily towards completion. The team has really settled into an efficient development pattern, with very few bottlenecks arising in development now. Internal milestones have been organized to ensure a timely release, and we've been doing a great job of hitting those milestones. It's been very exciting to see so many different elements of development come together and make a playable game!

And now, to the media! We've decided to do a complete overhaul of almost all the previous screenshots, as well as offer them in a higher resolution, widescreen format. Previously released areas have undergone many changes during the course of the year, weapons have been tweaked and reanimated, and we've also got some new, previously unseen areas from both singleplayer and multiplayer to unveil!

This is not all, however, we've got a surprise in store that is currently in late stages of production and will be done very soon, we'll be sure and release it, as well as some other image-based media, when they are finished!

In an effort to keep the community more up to date with our progress, we've implemented a whole new "devblog" section to our website. Very WIP screenshots and informal text-based updates will be added to this section on a regular basis. Keep in mind that this is NOT to be considered official media, which is extremely polished and what we consider to be a glimpse of the final game. Rather, this is a look into the day-to-day workings of development structure and the community will be able to witness sneak peeks of different areas of development.

And finally, Black Mesa is seeking the following applicants as top priority:
Compiling Technician
Faceposer/Choreography Technician
Character Artists

Details are available in the Jobs section, if you think you've got what it takes, don't hesitate to apply!

Until next time, we appreciate your support as we continue to work hard on Black Mesa!

You should post it in the news, it's grand! :eek:
 
Taken from the site:

Release Information
Q. When will Black Mesa be released?

A. We have always gone for a "when it's done" approach. That's about the best you will get out of any of the developers.
Q. Will you be having a public beta?

A. No. The single player aspect of Black Mesa will not be released in beta form publicly. However, we will have a group of appointed testers to help us out privately. Please don't ask to beta test, as your request will be ignored.
Q. Ok, so the single player aspect won't be publicly released in beta form, but will the multiplayer side?

A. In respect of the co-op side, it will be handled the same way as the single player. As for deathmatch it is likely that this would be released as a public beta. However, we have no idea when this will be, as again it's a case of "When we're ready".
Q. How large will Black Mesa be when it released?

A. Current estimates place the final build around 4GBs.
 
4GB of new files They don't include HL2 GCFs
 
This isn't site feedback. Closed.
 
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