blades and puncture launcher

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Hi, any of you guys know if it's possible to make a mechanism that throws blades or the harpoon in a desired direction and stick in the wall as they do when launched from the physgun? My goal is to make a trap for my SP mod where the player triggers a mechanism(s) that launches sharp objects that stick into the wall. Thanx :)
 
ofcourse you just need to make a trigger and an event it will be kind of like the switches for the car crunchers. i havent looked through the sdk yet but it seems like a pretty simple thing to do.
 
you could make a switch which, when pressed, would trigger a prop_dynamic to do its animation of shooting the object or whatever and the object could then be 'launched' by some other entity which i have forgotten the name of.
 
yeah as for hte sticking to walls bit just use the same type of system that the razor blades use.
 
The only way I can use the same system as the saw blades is if I have the player use the grav gun to lanch em at himself.

Also, the car crunchers are just a pulley system, they dont really launch anything.

Heres what im trying to do. You're walkin down a hallway and the half-lfie 2 saw blades are thrown at you, boobie trap style. I need them to actually be thrown at you and stick into a wall, not just an animated model that makes it look like it is, because i want the player to be able to block em when/if he notices the trap. I just tested the sawblades pointing down and starting about 100 feet from the ground. all they did was hit the ground and bounce off. I need a way to tell the blades to stick into surfaces like when the grav gun launches it.

Thanks for all your help so far guys, still trying to solve this problem....
 
UPDATE!

I just tried to use a trigger push to send the hl2 saw blades down with enough speed to make em stick. I used a trigger push with a push speed of 20,000. It still did not work. Any ideas?


...know what? Im usually good about this but I think I meant to post this in the mapping section. sorry guys.
 
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