Blizzcon: D3, SC2, Blizz DOTA trailer'd; WoW jumps shark the size of VY Canis Majoris

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So, in the order I mentioned them in the title,

Diablo 3 (watch in 720, lord have mercy it's pretty):


Starcraft 2: Heart of the Swarm:


Blizzard DOTA:


Aaaaaaaand finally, uh... this:


Yes, really. Ugh.

Don't worry though, that WoW sub will still be good for something! LOL.
 
Could not care less about WoW but here's to hoping HoTS is ~$40, puts in Reavers in the place of Colossus, and adds Lurkers. I'm sure D3 will be great.
 
Blizzard DotA...I wonder why they're even trying anymore. It'll never measure up to LoL, let alone HoN and DOTA2.

HotS looks pretty good. Not crazy about Kerrigan's "All I care about is revenge" attitude. I was hoping they'd have a better storyline. :( The rendered cinematic parts look absolutely beautiful. Yum! And lots of new units with hopefully some good ones making it to MP to balance things up a bit.
 
Pandaren is them landing on the far side of the shark-jump tbh but good grief that's amusing.
 
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

oh my god, the Mists of Pandaria trailer... I've been laughing for like 3 minutes straight and I haven't stopped. That was better than most comedy programmes.

Time to watch the other 3...

[edit] No. Not yet. I can't get over this trailer, it's just... are they REALLY serious. Really? REALLY. "A land of forgotten power"? "And must now face The Destroyer, and end his ~cycle of destruction~!!"? AN ACTUAL F***ING KUNG FU PANDA RACE WHOSE NAME ACTUALLY STARTS WITH "PANDA"

[edit] Okay so the rest:

Blizzard DOTA looks terrible. Bad humor, repackaged Valve Time jokes, depressingly bland style and visuals, and what appears to be a limited roster.

Heart of the Swarm started out looking pretty good, then everything turned into a cliche. Also, the new units look... questionable. They all look at least a little bit out of place. The Terran units look like Taiwanese transformer knockoffs from the 80's, and one of them appears to have a weird short range spray attack, which, okay, I guess, sure. And the Zerg dragonfly can drag a Colossi like 80 feet across the ground, though this appears to do no damage. Uh... that works.

Diablo 3... yeah, not convinced. The game itself sounds like it might be fun, but the story sounds very boring. Diablo isn't really about the story, but that's all this trailer was about.
 
I felt a great disturbance in the Force, as if millions of light sabers suddenly swooshed into action. I fear something terrible has happened.
 
That scribe sure has perfect fake nails and fingers free from any ink-stains. Must be a magic spell.

D3 trailer looked dumb and cliche as hell. Also Asmodean is no prime evil he's just an angsty musician.
 
why people is so against this panda race? this where in warcraft3 and infact I thought they where already a playable race in wow

also it seems people was clamoring for them so I guess this is more cheap than shark jumping

EDIT: also I think the dota will be a starcraft2 map

another thing is that I hope blizzard make a third person kind of game in the style of the ingame cutscenes of sc2 and campaign sceneraios,those where my favorite things of all sc2

maybe starcraft ghost? only dreaming
 
I hope you guys know that Pandaria and Pandaren have been a part of the Warcraft franchise for a LONG time. It was just a matter of time for them to show up in WoW. That expansion seems fantastic. The focus seems to be in just the kind of endgame content that I like. The talent system overhaul seem awesome. Finally they let us specialize without cookie cutter talent builds.

And Diablo 3 looks cool, but I'm not sure if I'm ready to pay for the annual pass just to get it and some WoW... I've never played WoW for 12 months without breaks.
 
Blizzard still continues to impress, even after all these years. Also they continue to pump out content that is high quality that appeals to many different types of gamers. I wish Valve took on this many ambitious projects at once. Not that Valve doesn't pump out high quality content, I just wish Valve had the heart like Blizzard has
 
I hope you guys know that Pandaria and Pandaren have been a part of the Warcraft franchise for a LONG time. It was just a matter of time for them to show up in WoW. That expansion seems fantastic. The focus seems to be in just the kind of endgame content that I like. The talent system overhaul seem awesome. Finally they let us specialize without cookie cutter talent builds.

And Diablo 3 looks cool, but I'm not sure if I'm ready to pay for the annual pass just to get it and some WoW... I've never played WoW for 12 months without breaks.

The Pandaren have been part of the franchise as a JOKE.
 
a) That's not true at all, I suggest a replay of The Frozen Throne. If you want to go deep, check out the books, RPG/cards or old transcripts / concept work that dates back to the WC2 days.

b) I cannot believe people are more outraged about this than Cataclysm. Deathwing/Neltharion was and is such an abysmal villain with such a horrible, underdeveloped story.

c) There are literally virtual motorcycles, goblin pimp missions featuring low-riders, rocket skates and a race of space aliens ret-conned into Warcraft and this is what pushes people over the edge? It's nearly an eight year old game, if anything Mists serves as a more honest reach towards something new, a way of obtaining a much needed wider demographic for a rapidly aging MMO.

The serine, relaxed initial setting and more uplifting tone, along with changes to make the game more challenging for those that desire it, and more social and easy for those who play it as a virtual chatroom are welcome to me. It's a natural extension of GC and Blizzard's future for the game, and it will make people quit. Of course, it will also make a lot of people re-sub. C'est la virtuels vie, mez ami - it's a rather savvy move.

The game is aging and most of it's "truly hardcore" members are turd-raging the forums as usual, but they'll continue playing just for the comfort. The people who quit for reasons of the game turning ridiculous and/or growing up have already left. I really don't understand the whining. Warcraft was never a dark or ominous sort of fantasy.

Were people really taking WoW so seriously after all these years that this expansion is the most offensive thing thus far? I believe a reality [and lore] check is in order. In the later regard, Burning Crusade was much more an offender. If you ask me, MoP is the most interesting thing to happen to the franchise for years - because it feels more honest, something less contrived for the developers to work on.
 
Blizzard still continues to impress, even after all these years. Also they continue to pump out content that is high quality that appeals to many different types of gamers. I wish Valve took on this many ambitious projects at once. Not that Valve doesn't pump out high quality content, I just wish Valve had the heart like Blizzard has

lol okay.
 
You make a lot of great points BabyHeadCrab and I agree with you up to the extent that I can, having never gotten past level 2 in the now semi F2P WoW.

But the whole thing seems a bit cheap to me. The video gave me the feel of 'Kung-Fu Panda Land - The MMO' more than anything else. The scenery looks pretty but that's the only thing that ever interested me in WoW.

lol okay.
Maybe his sarcasm switch is broken...That's what I'm hoping.
 
So is there going to be some big ass legal battle with Valve over the DOTA name? Did they ever get the copyright of the name?
 
a) That's not true at all, I suggest a replay of The Frozen Throne. If you want to go deep, check out the books, RPG/cards or old transcripts / concept work that dates back to the WC2 days.

The books, RPG/cards, etc were all considered non-canon.
Q: Are the Warcraft and World of Warcraft RPG books considered canon?

A: No. The RPG books were created to provide an engaging table-top role-playing experience, which sometimes required diverging from the established video game canon. Blizzard helped generate a great deal of the content within the RPG books, so there will be times when ideas from the RPG will make their way into the game and official lore, but you are much better off considering the RPG books non-canonical unless otherwise stated.

http://www.wowwiki.com/Lore

http://www.wowwiki.com/Pandaren_(April_Fools)

And the brewmaster that was in TFT was just a silly easter egg of sorts.
He was a bonus extra thrown in for fun, same for the bonus Pandaren hero on the Blood Elf campaign. Didn't you ever notice that he has absolutely zero dialogue beyond the first quest and doesn't appear in any cutscenes?

Warcraft 3 and TFT were full of little jokes like this. If every little thing in WC3 was considered canon then there's also a secret society of super-intelligent Sasquatch planning to take over the world, there are Zerglings hiding in the forests of Lordaeron, Dreadlords carry mobile phones and Pit Lords go on saturday morning chat shows.
 
So is there going to be some big ass legal battle with Valve over the DOTA name? Did they ever get the copyright of the name?
You don't copyright a name, you trademark it. If Valve get/have gotten the trademark I don't think they're going to force Blizzard or anyone else not to use it. I reckon they applied for it just to prevent anyone else from claiming it and making them abandon it. Valve also have a bigger claim to it I think, seeing as they were developing their game before Blizzard and they have IceFrog, who may not have created Dota but he has been in charge of Allstars for a long time. TBH I don't think anyone should have it but if Valve having it means no one gets forced out of it in a legal battle that's fine with me. If Blizzard got it I bet Bobby Kotick would jump on the chance to force everyone else to stop using it.
 
The Defense of Defense of Defense of the Ancients, from the writers of Masters of Doom
 
Blizzard DOTA looks terrible. Bad humor, repackaged Valve Time jokes, depressingly bland style and visuals, and what appears to be a limited roster.

Not really disagreeing with you on the quality of that trailer, but Valve Time was Blizzard Time well before it was Valve Time. We're talking about the company who cancelled a basically-finished game because it didn't meet their standards.
 
I played a feature complete version of Starcraft: Ghost MP. It was great. They definitely are notorious for completing games and subsequently deleting them - a caveat most perfectionist big-name developers are guilty of.

starcraft-ghost-20050819105638673.jpg


Still waiting, Blizzard. My Gamecube is ready.
 
Blizzard did do it first, as it turns out. But I'm sticking to my guns on the basis of the joke implementation being really, really poor and self-congratulatory :v
 
I hate moobas or mobas or boobas or whatever. It just feels so unatural to control a single unit with thousands of RTS style movement clicks like that. To each their own.
 
People have been aware that Pandaren exist in the world of Warcraft. Joke or not. So why can't they be in the game? I feel like people are just looking at the fact that they're pandas and ignoring everything else.
 
People have been aware that Pandaren exist in the world of Warcraft. Joke or not. So why can't they be in the game? I feel like people are just looking at the fact that they're pandas and ignoring everything else.

It's a really silly addition to an already bloated game.
 
Thank you, Yorick. That's the thing. I feel like Stan Marsh here. All people keep doing is spewing shit all over the place. They can't predict anything, they have no grasp of culture whatsoever, they're shocked by the completely obvious and vexed by slowly moving trains, stuck helplessly in gooey piles of their own nostalgia-caked 100% certified diarrhea. The new WoW expansion is goofy.

Well god forbid who would have thought after all this time... oh my unforgiving Jesus, HALT THE PRESSES. Put a bandaid over your bleeding anuses and wake up. This is WoW being discussed. Literally WoW. Virtual motorcycles are currently being driven by elves and space aliens wielding grenades and sporting 80s mohawks and doing dance emotes that reference N'Sync, metal bands and Beyonce.

How ****ing dense are the people raging over this. How ****ing dense are people in general? How shitty is this morning? These questions and more @ losing faith in humanity network.
 
You convinced me so hard I came right back out the other side and now I think it's stupid again!

But yeah I guess when you're just piling dumb on a pre-existing mound of dumb it's not as bad. I just feel like, damn, at least they weren't making content out of jokes before. The jokes were just the seasoning on the lore-rape pie. :v
 
Seasoning of the Lore-Rape is actually the name of my grindcore band. Would you be interested in a position as a drummer or backup vocalist?
 
I can do both of those things! Here is my video resume.

 
The thing is, jokes-as-canon only works as long as those jokes remain completely unconnected narrative threads. The Land of Pandaria, where Pandaren roam, that works as a joke precisely and only because it's not actually connected to the gameworld or to the narrative, at least not by first- or second-degree. It's funny because the rest of the narrative doesn't have to twist itself around to explain the land; it's there, it's funny, and if you're not looking hard enough you won't even see it. Once you start explaining jokes, or justifying their existence, they turn from funny to annoying.

Imagine if Valve said, "You know, Black Mesa and Aperture Science are competitors anyway..." and then gave you a Combustible Lemon Launcher as a weapon in HL3.
 
I'm pretty sure that if the movie Kung Fu Panda didn't exist, people wouldn't be so mad about the pandaren. Most of the people who are whining now are going to play the expansion. They are addicted and they LOVE new content. For example, the quests will be even better than in Cata. I'm sure.
 
Quests don't really get "better" in WoW, is the thing. The only thing that's happened along the way is they've gotten more tolerable. You get the occasional gem if they introduce a fun gimmick or have an entertaining plot thread in there, but quests will always primarily be "that thing you do to make your numbers go up," and everything that Blizzard has done in the last couple expansions is geared towards making that process quicker, smoother and more digestible.

Well-designed environments can help a lot, and they do look nice in that trailer, but I feel like Blizzard has just about exhausted it's bag of tricks as far as that's concerned. I've been playing for long enough that I recognise the way they use level art in the engine, their use of colour to create moods (oh look another warmly lit forest area, I feel happy now!), the way foliage always tends to look, the scarcely detailed ground (complete with obviously repeating texture), and larger design elements like the way quest hubs link up to create a sense of flow. The big thing that drew me into WoW in the first place was the sense of scale and exploration, which has been ruined in large part by flying, but that was a pretty inevitable move. Like I said, it's all about making things smoother, more tolerable. If you can breeze through the world and take everything in stride, it doesn't seem like such a huge time investment... until you look up at the clock and it's 4am. :)
 
Imagine if Valve said, "You know, Black Mesa and Aperture Science are competitors anyway..." and then gave you a Combustible Lemon Launcher as a weapon in HL3.

My dream, actualized. Only in between rounds of Defense of Zombie Hats, though.
 
http://kotaku.com/5852842/the-solo-...r-a-shorter-heart-of-the-swarm-campaign-jerks

"We actually got a lot of complaints that it (Wings of Liberty) was too long," Ebbert said, causing my brow to furrow quizzically. "Like a lot. We looked at the achievement data, and the completion rates just went (here he makes a schwooing noise, indicating a massive drop)."

About that time I got mad at everyone. I can't play StarCraft II online. I've tried and tried but never seem to make any progress. Even when I think victory might be in sight my opponents suddenly morph into supercomputers, rebuilding entire armies from scratch and crashing down upon me like a wave at the last possible moment. I'm like a walking buff for the other team. So I take solace in the single-player campaign, and anyone that threatens to take even a smidgeon of that away from me is going to get cut (in my mind at least).

It wasn't just the players either. "We got a lot of heat internally about it as well. People on other teams were just 'It's too long!'"

:L
 
I didn't feel that way at all and this is the first time I've heard about people complaining about how long it is. It wasn't that long. :|
There's even an achievement for beating the game in under 8 hours! EIGHT!
 
I blame kids that are obssesed whit the constant clicking of "profesional" gaming
 
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