CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
Boiling point seems to be everything that Stalker promises to be, although without the life simulation and eye candy. The graphics at first were a little weak in comparison to other modern games but the game premise more than makes up for it.
"While the graphics may not be totally up to the standard set by Far Cry, the freedom is certainly there, while the scope is much larger: The game world measures 625 square kilometres – in one streaming level.
This means there's be no loading time while travelling around. Add to that a high degree of freedom in regards to accepting missions, befriending factions and moving around. "
"do you feel it is hard to live up to the current standard of technology like the Source and Doom 3 engines?
Sergey Zabaryansky: Honestly all these guys did a great job on high-end graphics – but our focus is much more set to providing a very, very free game world, which I suppose is in direct contrast to the engines you mention. For us, there is no way to provide a Source graphics level in a game for 2005 that uses a 625 square kilometres big streaming game world. "
article
it's a cross between Far cry/stalker and gta. So what do you all think? It seems european developers are focusing on gameplay unlike their american counterparts that seem to be focusing on graphics (I guess money has a big reason why).
"While the graphics may not be totally up to the standard set by Far Cry, the freedom is certainly there, while the scope is much larger: The game world measures 625 square kilometres – in one streaming level.
This means there's be no loading time while travelling around. Add to that a high degree of freedom in regards to accepting missions, befriending factions and moving around. "
"do you feel it is hard to live up to the current standard of technology like the Source and Doom 3 engines?
Sergey Zabaryansky: Honestly all these guys did a great job on high-end graphics – but our focus is much more set to providing a very, very free game world, which I suppose is in direct contrast to the engines you mention. For us, there is no way to provide a Source graphics level in a game for 2005 that uses a 625 square kilometres big streaming game world. "
article
it's a cross between Far cry/stalker and gta. So what do you all think? It seems european developers are focusing on gameplay unlike their american counterparts that seem to be focusing on graphics (I guess money has a big reason why).