Sanada
Newbie
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- Aug 28, 2004
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I'm having problems with getting bones to transform when attached to a parent bone. You can rotate bones freely but you can't move them as their movement is constrained by the parent bone. I'm doing this in 3dsmax.
So for example, I have two bones (bone1 and bone2). bone2 is attached to bone1 so if bone1 moves or rotates bone2 does along with it. Both bones are at 0,0,0. I want to move bone2 50 units along the X axis but can't because bone1 is restricting it's movement. How can I move bone2 without bone1 restricting its movement? I hope I explained it well enough.
I know you can do this because I've done it before but can't remember how I did it.
So for example, I have two bones (bone1 and bone2). bone2 is attached to bone1 so if bone1 moves or rotates bone2 does along with it. Both bones are at 0,0,0. I want to move bone2 50 units along the X axis but can't because bone1 is restricting it's movement. How can I move bone2 without bone1 restricting its movement? I hope I explained it well enough.
I know you can do this because I've done it before but can't remember how I did it.