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Spy
- Joined
- Aug 22, 2003
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I'm a total newbie in modeling. I made something simple and I want to see it in game. But I can't compile the thing because there are no bones. It's kind of odd that you must have a bone on a static model, but whatever.
StudioMDL says this:
qdir: "d:\gry\valve\_conjure\modelsrc\"
gamedir: "d:\gry\valve\steam\steamapps\SourceMods\The Conjuring\"
g_path: "stolik"
Working on "stolik.qc"
SMD MODEL stolik.smd
SMD MODEL stolik_phys.smd
ERROR: model has no sequences
ERROR: Aborted Processing on 'soul\stolik.mdl'
Now, all I'm asking for is the most simple bone you could ever imagine, just to create a static prop...
I've tried searching the whole internet and found no tutorials dealing with that. Sure, creating a whole skeleton, yeah, but that's not what I'm looking for :|
Thanks in advance
edit - okay, I rushed a bit. I added "$sequence idle "stolik.smd" loop fps 1" to my qc file and it seems like the compilation was succesful
StudioMDL says this:
qdir: "d:\gry\valve\_conjure\modelsrc\"
gamedir: "d:\gry\valve\steam\steamapps\SourceMods\The Conjuring\"
g_path: "stolik"
Working on "stolik.qc"
SMD MODEL stolik.smd
SMD MODEL stolik_phys.smd
ERROR: model has no sequences
ERROR: Aborted Processing on 'soul\stolik.mdl'
Now, all I'm asking for is the most simple bone you could ever imagine, just to create a static prop...
I've tried searching the whole internet and found no tutorials dealing with that. Sure, creating a whole skeleton, yeah, but that's not what I'm looking for :|
Thanks in advance
edit - okay, I rushed a bit. I added "$sequence idle "stolik.smd" loop fps 1" to my qc file and it seems like the compilation was succesful