Boredom control!

Now let's start talking about something concerning HL² so the thread won't get closed...

Will enemies be able to take different amount of damage to different parts of the body? If you shoot someone in the foot a few times, will they die?
 
Yes, they will take longer going down shooting them in the foot than the head.
 
I dont care how many times you shoot someone in the foot,. it should not be fatal. It doesn't make sense! You can only do so much damage to an extremity, and the loss of an apendage is not in itself fatal.

And generally sux. :p
 
You could do that in half-life 1 and you can edit how much damage is done to each hitbox.
 
...and I'm so glad they do. I'll refer to Wraith's already famous "dick metaphor" and apply the same formula to this case. In other words, unrealistic hit detection would be the giant dick in the metaphor, if you know what I mean.
 
f|uke said:
I dont care how many times you shoot someone in the foot,. it should not be fatal. It doesn't make sense! You can only do so much damage to an extremity, and the loss of an apendage is not in itself fatal.

And generally sux. :p

It's called being incapacitated.
 
Biozeminade said:
It's called being incapacitated.
Of course it will incapacitate you,. but that doesn't make you dead. You could still hop on one leg or sit up and shoot.

Ok, I'm not suggesting that HL2 should be like this. I mean, realistic wounds make things a complicated mess. But thats reality for you... complicated and messy.

I have some issues with the way death is dealt with in all games, really. Its far too neat, clean, and painless. It is my hope that this is adressed in the future.
 
If you get shot ten times in the leg you will die due to blood lost. Of course the death is not immediate, but in a few minutes you would at least faint and DIE in ten minutes or so. And that's why there's no point in making a totally realistic game. Simply put, fainting online would be boring. And who would want to die for ten minutes, or hours, while not being able to do anything else but to spam with stupid formally funny messages
 
Seppo said:
And that's why there's no point in making a totally realistic game. Simply put, fainting online would be boring.
Theres a great deal of point ot making a truely realistic game. Actually I dont think any other experience would come close.

As for dying for ten minutes, well if the game was truely realistic, you could just shoot yourself in the head.

But what about in CSS? Wouldn't slowly dying be better then dead? At least you still have a chance of redemption.

Dying at war is ****ed up, and quite often slow and painfull. But with the sanitation of games, we dont care as much, and therefore do not value our virtual lives very much, which is a crutial part of the satisfaction we get from survival.
 
Well you're right. I was just thinking about that one thing, but you came up with a bunch of interesting aspects. But because it is after all just a virtual life, a game based on action, when you get wounded the first thing in your mind probably isn't "well I'm glad I'm still alive". It would be "Agh, I want to get back in action, kill me now". Although it would be exciting to call for the medic and try to survive.

But what would happen next? You're wounded, and the medic could stop the bleeding or give you morphine, but it wouldn't be possible to fully recover in seconds, not even in hours. You would have to wait for days before beign able to return to combat. Wouldn't that ruin the entertainment value of the game. But I guess I'm just being picky now ;)
 
f|uke said:
Of course it will incapacitate you,. but that doesn't make you dead. You could still hop on one leg or sit up and shoot.

Ok, I'm not suggesting that HL2 should be like this. I mean, realistic wounds make things a complicated mess. But thats reality for you... complicated and messy.

I have some issues with the way death is dealt with in all games, really. Its far too neat, clean, and painless. It is my hope that this is adressed in the future.
I like your thinking :) Just like my thinking :laugh:
 
I assumed everyone was talking about singleplayer, where you could implement 'shoot a Combine in the leg several times and they drop their gun, fall to the floor bleeding and writher around in a pool of their own body fluids until you klill them or they die of blood loss' system. For an sp game though, it really wouldn't work if it happened to you. Unless, of course, you could kill yourself. But then, in a truly realistic game, you would never be alowed to play again.
 
On another note, that game is pissing me off. Pretty cool though.
 
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